Indeed, without the stepping stones (normal mode) needed to be truly ready for that difficulty level. Mind you, if there had been a story-mode/"normal" Coil that didn't have rewards or dropped ilvl80 gear I would have been happy doing that and left Heroic mode Coil to those that care about their e-peen over everything else.
The bonus is that they've really messed up the nomenclature of content and now have to make up words that mean "difficult". Really, having stuff called Story/Normal and Hard Mode/Heroic wouldn't have killed anyone. Concepts like Savage Coil are novel but having battle-specific achievements/easter eggs would have had the same effect. Then again, I feel the same way about how primal fights were handled.
The echo buff was more to nerf content without actually nerfing content (which is what Blizzard tends to do after a certain amount of time passes) rather than to simulate different raid difficulty levels.Speaking of which, their raiding scheme is lagging behind the aforementioned WoW expansion and that was like six years ago. The whole echo buff thing feels like a cheap bandaid compared to just having different difficulties for the raids.



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