It's ok but it could be better.

1. Add a token system. If you get no drops from a coil instance, get a token related to it. Then have a vendor that will trade say 10 tokens for one piece of gear from that instance. So you do T6 for 10 weeks, get nothing you want each time and trade the tokens for the one piece of gear that hadn't dropped for you. It's a way to make RNG drops less bullshit without handing out gear.

2. Let you repeat coil maps you've cleared but do not allow you to roll on loot or gain a token if you've already cleared it. Not the same as a loot lockout but just that you can only get loot the first time through. This would let people help their friends out without adding the CT style drop grind. This could also be used to practice cleared rounds if your group feels you didnt beat it very smoothly.


3. Related to 2 but make the savage coil a different lockout. No repeating it after clearing it, no drops but lets say 2 of the tokens for clearing it or just one token if you already cleared the normal. This way more people can try it out without getting locked into more than they can bite off and the people who strive to beat it can get rewarded with more than just achievements or edick.

4. Make the ST minion drop per party instead of for the whole alliance. lotting against 23 people is dicks