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  1. #71
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Xatsh View Post
    The difference is how many raid did they have in EQ.
    After 1 year from launch? Not very much.
    (0)

  2. #72
    Fights are poorly designed
    Turn 7...... Turn7 is the perfect example of bad encounter design.
    I still fail to see why. We re solo tankin turn 7 and NEVER STOPPIN to dps. Never. Its not bad encounter design, its bad adaptivity from the largest group of players
    (1)

  3. #73
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ispano View Post
    It's already been said, the main reason we have these lockouts. The devs, and many people agree, that the gear from said content should only be for a certain group of players. At least while the content is still top tier. Removing the lockout breaks that, and makes it far more difficult to balance out so that not too many people clear while it's fresh. Because that's what it would lead too. Carrying. And they've already said they want to keep that to a minimum, regardless of you or some other random forum poster caring about carries or not. Because carrying on a larger scale than we have now, will make the gear too common.

    And that's the intent. They want to limit the people who can get through and gear from Second Coil, at least until 2.4 hits. You may not like it, you may disagree. And it doesn't really matter. As people have said in other threads, not all content is for everyone. It's designed for a certain group to have their shot at it first. Once the next tier comes out, the restrictions are removed and/or eased. But until then, it's not designed for everyone. A game that is designed to cater to everyone, does not mean make it so everyone can do everything, all the time. It means there are things for all the different types to do, and that some of those just might not be for you.
    That's a whole lot of words to basically address nothing I or anyone else has said. I don't even know what you keep going on about with "everyone". All I'm seeing is the suggestion that somehow every player in the game is going to have <insert last boss here> kills at the same time or faster than Blue Gartr is because of a lack of lockouts. Do you actually read what you are posting? You are actually suggesting that everyone will suddenly become amazing overnight because lockouts were removed. Those same players that are still stuck on T5.

    I'm also talking about other classes that I as a singular player have. Those classes I have at 50 that I could be raiding with simultaneously each week. You know, that I as an already raiding and clearing player have. That key difference you keep disregarding much like SE? The armoury system, having all the classes on one character. As again what you seem to keep missing, under 1 player. Not having to deal with alts and 8 different names for someone etc.

    Then we meet endgame and we meet the failure to design a solution. Anyone can say screw their system and make alts. Anyone. Just about everyone played alts in those other games and many of those raided on them too. But no, in XIV we're going to act like alts don't exist. Someone might just realize how actually moronic character based lockouts are coupled with the armoury system.

    I can't wait for DoL and DoH to be completely pigeon holed into 1 class because someone whined their loudest they can't be unique among 2 million other players. I'm sure you'll be celebrating that change too.
    (0)

  4. #74
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sygmaelle View Post
    I still fail to see why. We re solo tankin turn 7 and NEVER STOPPIN to dps. Never. Its not bad encounter design, its bad adaptivity from the largest group of players
    It's bad raid design for people who like to tunnel vision fights and follow a script which is ironic for all the people screaming they want less scripted fights. Raid awareness is a rare skill it seems, turns out people are just bad.

    I hope there is a encounter like this in the next coil just to burn it into players there is more to raiding than min maxing their job.
    (3)

  5. #75
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Tiraelina View Post
    Stuff
    What stops you from raiding on a different alt job every week?
    (0)

  6. #76
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Amberion View Post
    This is the first game I have played where end-game and statics goes hand in hand. Previous to this, statics where for missions and/or quests since the players needed to be on the same part.
    Coils seems more synonymous with the word static than skill. Sad.
    (2)

  7. #77
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Exstal View Post
    What stops you from raiding on a different alt job every week?
    Why have the same lockouts as a game that has every class as its own dedicated character? Everyone wants to avoid that one it seems.
    (2)

  8. #78
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Sessurea View Post
    Coils seems more synonymous with the word static than skill. Sad.
    Tell that to the dozens of players that beat T6-9 in pugs each week.
    (1)

  9. #79
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by Tiraelina View Post
    Why have the same lockouts as a game that has every class as its own dedicated character?
    No one's forcing you to play that way.
    (0)

  10. #80
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    The current difficulty in coil is over tuned for their desired player base. I was looking back at fights from Wrath of the Lich King and these are more on par with heroic end game raids than the normal mode ones. Speaking of which, their raiding scheme is lagging behind the aforementioned WoW expansion and that was like six years ago. The whole echo buff thing feels like a cheap bandaid compared to just having different difficulties for the raids.. Can't beat it on heroic? Beat it on normal and you can still unlock the next binding coil. Beat all of normal mode? Try heroic to get better rewards and easter eggs.

    And yes, I'm posting in this thread a lot. I have a bunch of different thoughts on the end game and they don't all come to me at once.
    (5)
    Last edited by Fendred; 09-01-2014 at 11:20 AM.

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