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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Skaet, I'm fine with them raising the ilvl and character level as long as they tone it down. Right now they're going too fast in the vertical progression category. WoW's collapse was partly due to breaking the leveling experience by going too far with character level. It was a waste of a really good idea because people were out-leveling the zones before they even finished the quest chains in them. Additionally, constantly boosting item level causes the difficulty of content to decrease rather considerably with time. People get used to the easier difficulty so the game ends up becoming one step closer to a hack and slash style game.

    What I want them to do is divide up the progression between the vertical and horizontal equally. Increase the max item level maybe once between expansions and once during the beginning of expansions, but then focus on making things more sideways at other times. It would give them time to add a lot more fun options to the game, prevent the rat race effect, and still reap the benefits of increased item level when they absolutely need to boost things. It would also give them time to figure out ways of keeping the old end game content desirable.
    (4)
    Last edited by Fendred; 09-01-2014 at 09:35 AM.