Quote Originally Posted by ispano View Post
It's already been said, the main reason we have these lockouts. The devs, and many people agree, that the gear from said content should only be for a certain group of players. At least while the content is still top tier. Removing the lockout breaks that, and makes it far more difficult to balance out so that not too many people clear while it's fresh. Because that's what it would lead too. Carrying. And they've already said they want to keep that to a minimum, regardless of you or some other random forum poster caring about carries or not. Because carrying on a larger scale than we have now, will make the gear too common.
That makes absolutely no sense. If players are already capable of running coil and are skilled at it, why lock them out? Why not resort to loot lockouts instead. There is a legitimate group of players who would love to run coil multiple times for both the challenge and the sake of running it with other friends/players/fc mates? Yes, this would mean more gear from coil would be trickling into the player base, but if these are skilled players that are capable of running it, why not? It would be understandable if said gear could be sold off into the economy... but it can't be.

Who cares if a smidge more % of players are running around with gear from coil. All it would hurt were players who use their Coil gear to judge their own epeen.