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  1. #1
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ispano View Post
    snip
    EQ Classic... AC... UO... The Realm....

    Lockouts have one purpose and that is to slow certain types of progression. This prevents us from grinding Beastman reputation overnight. This prevents us from grinding levequests endlessly. This prevents us from grinding certain things and progressing at a rate the developers are not comfortable with. They have their purpose, especially in cases where a good portion of your audience plays 4-12hrs a day, 7 days a week. These folks would literally have nothing to do if such lockouts didn't exist. So yes, they serve their purpose. However, almost everything that a player would want to do has some sort of lockout/timer associated with it.... Maps, levequests, beastman quests, roulettes, CT loot, Coil, Hunts, Challenge Log, Currency caps, etc... <---- pretty much most of the game's activities.

    Because of all of these, the developers had to put in an actual GUI to show us exactly what we're allowed to do at any given moment. Each patch adds at least one more thing to that list. Instead, why not create one mechanic - which they already have in the form of levequest allowances - and let us over indulge until we run out. Want to run coil again this week? You can by using up some of your allowances. Want to do extra beastman quests today? They'll now cost you allowances. Want to do an extra high level roulette today? They'll now cost you allowances.
    (1)
    Last edited by rwyan; 08-31-2014 at 11:32 PM.