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  1. #1
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    In regards to lockouts... I understand why they are used... but they're just awful in general. That and timers - nothing more immersion breaking than having an entire GUI menu devoted to all the timers and lockouts we're currently subjected to. I think in general, it would be better to wrap all content that needs a lockout behind a resource like our Levequest allowances or Anima from 1.0.

    In 1.0, teleporting cost Anima which regenerated over time similarly to Levequest allowances. This still allowed players to mobilize quickly and there were features like one player being able to teleport an entire group on his Anima's dime. However, you still had to be conservative with your teleporting because it could run out quickly. Now that teleporting costs gil and it being fairly plentiful, there really is no incentive not to teleport.

    Maybe, rather than using a "timer" to control progression, maybe tie everything into a resource like Anima. The first time you successfully engage some locked-out/timed content for the week, it's free. Any successive engagement of said content costs "Anima" or maybe even "Levequest" allowances or something. Anything that is subjected to a timer or a lockout could be tied back to this system.

    Want to get an extra map allowance? Buy it with anima. Want reset your weekly elite? Buy it with anima. Want to run coil again with some friends? Buy it with anima.

    The one thing that does bother me about the game, is that there is a variety of activities. However, almost everything is gated by timers/lockouts/etc... It would be nice to lift those so that I can put more time into things that I care about most.

    Granted, it would be preferable if lockouts and timers weren't even necessary.
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    Last edited by rwyan; 08-31-2014 at 09:38 PM.