For me at least 8 man content feels like just some dungeon, i honestly feel like there is no point in going to do it. When the game launched i was under the assumption that large scale raids would be the main stay of this games raiding content. As it stands at the moment i dont see it changing to be that way just the same pattern of 3 dungeons and 1 primal every few months.

With regards to the lockouts that simply so people dont consume the content to quickly im sure people arent argueing about this, for me at least its common sence. I think that the developers expected more people to complete turn 5 with echo but mechanics of the fight and the unstable nature of duty finder and then ontop of this the rewards from hunts have meant that people simply dont feel the need to do the 8 man content. If that wasnt enough the new coil is gated behind having a turn 5 win which most players dont have. While i dont think simply removeing the t5 block would solve the problem it would go along way into getting people into the new coil if thats through party finder or fc groups.

If the raiding structure doesnt change ill probably move on, i got this game for the fact it was at least in my mind a final fantasy style game with large raiding system so far it has yet to deliver this for me.