Quote Originally Posted by cryptic_angel View Post
Sharp difficulty curve
Raids should have very easy intro bosses paired with insane final bosses. I think Rafflesia should be much more easier and accessible to the general game population. The first BCoB should have been nerfed into the ground, including t5. There is a reason pugs worked out much better in the BCoB raid, the first two bosses were much easier. You hardly see any pugs for SCoB. This is an issue! People should be able to pug the first few bosses of a raid tier without much difficulty. These sharp difficulty curves end up as a deterrence for people to break into raiding.
+1 on this. They are making coil way too difficult on the early bosses to encourage people to actually do the fights. Heck, it doesn't help either that coil isn't superfluous challenge fluff, but actually baked directly into the lore, making it an essential part of the games storyline. The same storyline a lot of us want to see through to the end.