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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    IN order for SE to reduce the lockout they would also have to reduce the rewards, which them the casual crowd would rant that it is too big of a gear grind. Already people wanting the choice to choose an item everytime they win.

    The problem in my eyes is the damage the current model does to endgame guilds. It is a horrific cancer that forces you to screw over people in your own guild, instead of bringing your group together and strengthening the group. SE has focused endgame on small group statics and pugs instead of guilds. Yoshida even stated this was the intention. Which is wrong the path for them to take. Endgame should be about guilds, community, and guild wide progression. The guild is what keeps people playing long term, it is the bonds with people you meet that make a mmo a mmo it is the defining difference between a mmo and the rest of the rpg genre. The problem with raiding is the developers mentality that if they add guild content... then those who are not in guilds cannot progress. Instead of the correct mentalty of forcing people into guilds at endgame... it is a mmo after all.

    SE at the expansion needs to look at large scale varied size content. Something you can take between 8-24 people into... can scale it if they want. That drops BIS gear and has very difficult mechanics. Not Crystal/S Tower difficulty where you can repetitively bash your head on the keyboard and still win. If people in 4 man guilds cannot beat it... they need to be told to join a linkshell that does it, or join a bigger fc. THE CATERING TO THE LOWEST DENOMINATOR IS THE PROBLEM IN RAIDING.

    SE need to put BIS gear coming from GUILD BASED CONTENT.
    (6)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Xatsh View Post
    SE need to put BIS gear coming from GUILD BASED CONTENT.
    I have a few ideas for Guild based content:

    • 8 and 32-man Coil-like raids split into multiple stages that can only be formed by members of the same FC
    • a Roulette that includes raids but disallows premade parties (like the early game roulette) with 175-200 myth and 50 sol (give or take)? (it'll at least solve the PUG problem, but It is counterproductive to the FC problem and may require a weekly cap to prevent abuse)
    • An FC version of Frontlines, team tournaments with crafting mats as prizes (the mats would range new exclusive items, to Coil stuff to new exclusive items for high-end gear based on how many tournaments you won and other factors such as your [Grand and Free] companies' reputation, win streak and the average iLevel difference between your FC and your opponents)
    • An option for an alliance between FCs (8-man groups must be filled by the same FC but up to two other FCs can join in the aforementioned content to aid smaller FCs, this adds to the community aspect, sort of)
    (1)
    Last edited by Morningstar1337; 09-03-2014 at 02:33 PM.