Quote Originally Posted by GalkaBikini View Post
snip for space
It's true that MMORPGs are not meant to be beaten. That would generate an exit condition where the idea is to retain players as long as possible. The part that is problematic is how they are deploying the challenge content. There is a difference between teaser bosses and building an entire section of lore around an area, thus making it feel integral to see all of the game world. The second a section is built like that, people start caring if they can experience it or not that are NOT challenge oriented players, and that is where this entire issue with coil begins.