Hunting generally requires tracking.
Right now, you basically just run around and hope for the best, which doesn't engage the player at all.
Lol really? Nobody has an answer for the started of this thread?
Weekly hunts spawn after 5 seconds when they get killed. You don't have to wait for anything - you just have to find it. Also there is no reason for other people to kill your weekly because they don't drop anything unless you have the mark.
I don't see how tracking would work unless you guys want a quest marker where hints are which would be bother some. Or some cookie crumb trail to the mark, sounds too easy to me
( ' ')/\(' ' )
Hunts are just another thing SE hyped up to be this great thing then completely moogled the implementation from the start, and their "fixes" since then havent really made it any more appealing. The whole thing caused so many arguments, fights and vitriol on the servers it was insane. It turned what was supposed to be a social game into an all out war at times between players.
SE is great at taking good ideas (esp from other games) and then ruining them with their own twist and implementation.
GW2 had Vista's, which were a lot of fun.... spots you find your way to and look around for a view and get progress towards achievements. SE takes it, calls it Sight Seeing, but ties it into time... and weather... making it yet another, shitty, massive grind. Sure they just added "weathermen" now to help with it... but why include the weather and narrow time window in the first place? Ah, right, because they cant let it be easy.... or fun.
Some days I just dont know where the game I loved at launch has gone, but SE is taking this train somewhere pretty messed up lately imho.
I'm not even sure what you're talking about. Dismissal of a broken system? What? This is the first time I've ever done the "hunts" as I am playing with an inactive account(free week and all that). I am simply saying that there isn't anything about this system that involves hunting.I love the way hunts are now. Eliminating B-rank zergs made the entire system accessible to a wider range of players while slowing down the rush enough to encourage people to do other content.
They were not working as intended and the developers acknowledged this far before they fixed them. Are you really crying over the dismissal of a broken system? Get over it.
You're right, that guy is not hunting. No logical person actually believes people who do that are "hunting".
Hunting actually involves searching for something that currently exists. How am I "hunting" if the thing hasn't even spawned yet, and technically doesn't even exist?
Hunts are just another thing SE hyped up to be this great thing then completely moogled the implementation from the start, and their "fixes" since then havent really made it any more appealing. The whole thing caused so many arguments, fights and vitriol on the servers it was insane. It turned what was supposed to be a social game into an all out war at times between players.
SE is great at taking good ideas (esp from other games) and then ruining them with their own twist and implementation.
GW2 had Vista's, which were a lot of fun.... spots you find your way to and look around for a view and get progress towards achievements. SE takes it, calls it Sight Seeing, but ties it into time... and weather... making it yet another, shitty, massive grind. Sure they just added "weathermen" now to help with it... but why include the weather and narrow time window in the first place? Ah, right, because they cant let it be easy.... or fun.
Some days I just dont know where the game I loved at launch has gone, but SE is taking this train somewhere pretty messed up lately imho.
Square is notorious for this. I've always seen it said that anytime Square hypes up a new feature, it will ALWAYS have a lame catch tied to it. Heck, I'm surprised that the Rogue/Ninja in 2.4 doesn't require that you be 50 on every single job first, and have your relic weapon upgraded all the way on every single job before you can even unlock the new job. That would totally be up Square's alley.
Last edited by Dorfentyme; 08-31-2014 at 01:10 AM.
You're welcome!Not to mention that now thanks to all the crybabies, unless you have a Mark/Writ for a Named Hunt Mob, you don't get any rewards what so ever for the kill. Yes let's make a new feature even more pointless and waste of time, good idea SE; please stop listening to the vocal miniority of crybabies that are always screaming nerf for every little thing they don't like.
Now only if they made it so you had to pick up bills for A rank mobs. (3 marks randomized but unlimited reissues) to break up and disband the zerg.
Last edited by ChiefCurrahee; 08-31-2014 at 01:02 AM.
Actually it is hunting. You get your mark and go out into a region and look for it, kill it and get rewarded. It may not be what you expect but it is within the mechanics of FFXIV. Its not a hunting simulator. Its the basics. B marks spawn every 5 seconds so it's there you just havent found it. Also you're using the term hunting too literally. When someone says they are camping a monster you don't picture them with a tent around a campfire. They are just standing there.
( ' ')/\(' ' )
So you've offered criticism, but nothing constructive. What is your idea of a "hunt?" You had mentioned tracking. Are you suggesting that a player run across some footprints and then follow them to the next clue and eventually 5 clues down the road they find the mob? Are you suggesting some riddles that have to be solved before the thing can pop? What are you suggesting that might be better than how it's implemented now?
Seriously if you're going to offer criticism then at least offer a suggestion as "How it could be better" not just, "it sucks."
I like how hunts are. granted we do it as event for the FC so all member can grab seals and just 1 day a week. It is fun.
Now, if we really want to end the "zerg" thing, i recommend to increase the mob damage and more AoE, mechanics like if you turn him does spike flail and kill everybody, give condition to damage the mob (hit him when he stand only or the like). That way you can the STOP zerg thing and make more interesting. Encourage people to make good groups and know what mob are you facing. The problem would be that the same minority would claim that it will be to hard for them to understand our would become a Veteran only thing, witch in my opinion should be.
Gl tho.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.