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  1. #1
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 90
    So you've offered criticism, but nothing constructive. What is your idea of a "hunt?" You had mentioned tracking. Are you suggesting that a player run across some footprints and then follow them to the next clue and eventually 5 clues down the road they find the mob? Are you suggesting some riddles that have to be solved before the thing can pop? What are you suggesting that might be better than how it's implemented now?

    Seriously if you're going to offer criticism then at least offer a suggestion as "How it could be better" not just, "it sucks."
    (1)

  2. #2
    Player
    Thalesia's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Thalesia Nomme
    World
    Sargatanas
    Main Class
    Carpenter Lv 50
    I like how hunts are. granted we do it as event for the FC so all member can grab seals and just 1 day a week. It is fun.

    Now, if we really want to end the "zerg" thing, i recommend to increase the mob damage and more AoE, mechanics like if you turn him does spike flail and kill everybody, give condition to damage the mob (hit him when he stand only or the like). That way you can the STOP zerg thing and make more interesting. Encourage people to make good groups and know what mob are you facing. The problem would be that the same minority would claim that it will be to hard for them to understand our would become a Veteran only thing, witch in my opinion should be.

    Gl tho.
    (1)