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  1. #11
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TheCurls View Post
    So, if running around a zone looking for a monster isn't hunting. Or sitting in a known spawn point while waiting for your prey to cross your path isn't hunting either.

    What is?
    Hunting generally requires tracking.
    Right now, you basically just run around and hope for the best, which doesn't engage the player at all.
    (2)

  2. #12
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Lol really? Nobody has an answer for the started of this thread?
    Weekly hunts spawn after 5 seconds when they get killed. You don't have to wait for anything - you just have to find it. Also there is no reason for other people to kill your weekly because they don't drop anything unless you have the mark.
    (0)

  3. #13
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    I don't see how tracking would work unless you guys want a quest marker where hints are which would be bother some. Or some cookie crumb trail to the mark, sounds too easy to me
    (0)
    ( ' ')/\(' ' )

  4. #14
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaft View Post
    Now people only bother to look for Hunts when the S rank windows open up. Other than that, Hunts are essentially dead.
    Tell that to the 200-300 people that were zerging A ranks on Sargatanas yesterday after maintenance.
    (1)

  5. #15
    Player
    Teirshin's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Cova Morningstar
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Hunts are just another thing SE hyped up to be this great thing then completely moogled the implementation from the start, and their "fixes" since then havent really made it any more appealing. The whole thing caused so many arguments, fights and vitriol on the servers it was insane. It turned what was supposed to be a social game into an all out war at times between players.

    SE is great at taking good ideas (esp from other games) and then ruining them with their own twist and implementation.

    GW2 had Vista's, which were a lot of fun.... spots you find your way to and look around for a view and get progress towards achievements. SE takes it, calls it Sight Seeing, but ties it into time... and weather... making it yet another, shitty, massive grind. Sure they just added "weathermen" now to help with it... but why include the weather and narrow time window in the first place? Ah, right, because they cant let it be easy.... or fun.

    Some days I just dont know where the game I loved at launch has gone, but SE is taking this train somewhere pretty messed up lately imho.
    (2)

  6. #16
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KarmaCha View Post
    I love the way hunts are now. Eliminating B-rank zergs made the entire system accessible to a wider range of players while slowing down the rush enough to encourage people to do other content.

    They were not working as intended and the developers acknowledged this far before they fixed them. Are you really crying over the dismissal of a broken system? Get over it.
    I'm not even sure what you're talking about. Dismissal of a broken system? What? This is the first time I've ever done the "hunts" as I am playing with an inactive account(free week and all that). I am simply saying that there isn't anything about this system that involves hunting.

    Quote Originally Posted by Felis View Post
    Sit and wait is not hunting? Then this guy do it wrong


    You're right, that guy is not hunting. No logical person actually believes people who do that are "hunting".

    Quote Originally Posted by TheCurls View Post
    So, if running around a zone looking for a monster isn't hunting. Or sitting in a known spawn point while waiting for your prey to cross your path isn't hunting either.

    What is?
    Hunting actually involves searching for something that currently exists. How am I "hunting" if the thing hasn't even spawned yet, and technically doesn't even exist?

    Quote Originally Posted by Teirshin View Post
    Hunts are just another thing SE hyped up to be this great thing then completely moogled the implementation from the start, and their "fixes" since then havent really made it any more appealing. The whole thing caused so many arguments, fights and vitriol on the servers it was insane. It turned what was supposed to be a social game into an all out war at times between players.

    SE is great at taking good ideas (esp from other games) and then ruining them with their own twist and implementation.

    GW2 had Vista's, which were a lot of fun.... spots you find your way to and look around for a view and get progress towards achievements. SE takes it, calls it Sight Seeing, but ties it into time... and weather... making it yet another, shitty, massive grind. Sure they just added "weathermen" now to help with it... but why include the weather and narrow time window in the first place? Ah, right, because they cant let it be easy.... or fun.

    Some days I just dont know where the game I loved at launch has gone, but SE is taking this train somewhere pretty messed up lately imho.

    Square is notorious for this. I've always seen it said that anytime Square hypes up a new feature, it will ALWAYS have a lame catch tied to it. Heck, I'm surprised that the Rogue/Ninja in 2.4 doesn't require that you be 50 on every single job first, and have your relic weapon upgraded all the way on every single job before you can even unlock the new job. That would totally be up Square's alley.
    (2)
    Last edited by Dorfentyme; 08-31-2014 at 01:10 AM.

  7. #17
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shadow_Viper_vX View Post
    Not to mention that now thanks to all the crybabies, unless you have a Mark/Writ for a Named Hunt Mob, you don't get any rewards what so ever for the kill. Yes let's make a new feature even more pointless and waste of time, good idea SE; please stop listening to the vocal miniority of crybabies that are always screaming nerf for every little thing they don't like.
    You're welcome!

    Now only if they made it so you had to pick up bills for A rank mobs. (3 marks randomized but unlimited reissues) to break up and disband the zerg.
    (2)
    Last edited by ChiefCurrahee; 08-31-2014 at 01:02 AM.

  8. #18
    Player
    Lumidus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    256
    Character
    Lumina Saita
    World
    Sargatanas
    Main Class
    Goldsmith Lv 70
    Actually it is hunting. You get your mark and go out into a region and look for it, kill it and get rewarded. It may not be what you expect but it is within the mechanics of FFXIV. Its not a hunting simulator. Its the basics. B marks spawn every 5 seconds so it's there you just havent found it. Also you're using the term hunting too literally. When someone says they are camping a monster you don't picture them with a tent around a campfire. They are just standing there.
    (2)
    ( ' ')/\(' ' )

  9. #19
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 90
    So you've offered criticism, but nothing constructive. What is your idea of a "hunt?" You had mentioned tracking. Are you suggesting that a player run across some footprints and then follow them to the next clue and eventually 5 clues down the road they find the mob? Are you suggesting some riddles that have to be solved before the thing can pop? What are you suggesting that might be better than how it's implemented now?

    Seriously if you're going to offer criticism then at least offer a suggestion as "How it could be better" not just, "it sucks."
    (1)

  10. #20
    Player
    Thalesia's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Thalesia Nomme
    World
    Sargatanas
    Main Class
    Carpenter Lv 50
    I like how hunts are. granted we do it as event for the FC so all member can grab seals and just 1 day a week. It is fun.

    Now, if we really want to end the "zerg" thing, i recommend to increase the mob damage and more AoE, mechanics like if you turn him does spike flail and kill everybody, give condition to damage the mob (hit him when he stand only or the like). That way you can the STOP zerg thing and make more interesting. Encourage people to make good groups and know what mob are you facing. The problem would be that the same minority would claim that it will be to hard for them to understand our would become a Veteran only thing, witch in my opinion should be.

    Gl tho.
    (1)

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