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  1. #1
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by KarmaCha View Post
    I love the way hunts are now. Eliminating B-rank zergs made the entire system accessible to a wider range of players while slowing down the rush enough to encourage people to do other content.

    They were not working as intended and the developers acknowledged this far before they fixed them. Are you really crying over the dismissal of a broken system? Get over it.
    I'm not even sure what you're talking about. Dismissal of a broken system? What? This is the first time I've ever done the "hunts" as I am playing with an inactive account(free week and all that). I am simply saying that there isn't anything about this system that involves hunting.

    Quote Originally Posted by Felis View Post
    Sit and wait is not hunting? Then this guy do it wrong


    You're right, that guy is not hunting. No logical person actually believes people who do that are "hunting".

    Quote Originally Posted by TheCurls View Post
    So, if running around a zone looking for a monster isn't hunting. Or sitting in a known spawn point while waiting for your prey to cross your path isn't hunting either.

    What is?
    Hunting actually involves searching for something that currently exists. How am I "hunting" if the thing hasn't even spawned yet, and technically doesn't even exist?

    Quote Originally Posted by Teirshin View Post
    Hunts are just another thing SE hyped up to be this great thing then completely moogled the implementation from the start, and their "fixes" since then havent really made it any more appealing. The whole thing caused so many arguments, fights and vitriol on the servers it was insane. It turned what was supposed to be a social game into an all out war at times between players.

    SE is great at taking good ideas (esp from other games) and then ruining them with their own twist and implementation.

    GW2 had Vista's, which were a lot of fun.... spots you find your way to and look around for a view and get progress towards achievements. SE takes it, calls it Sight Seeing, but ties it into time... and weather... making it yet another, shitty, massive grind. Sure they just added "weathermen" now to help with it... but why include the weather and narrow time window in the first place? Ah, right, because they cant let it be easy.... or fun.

    Some days I just dont know where the game I loved at launch has gone, but SE is taking this train somewhere pretty messed up lately imho.

    Square is notorious for this. I've always seen it said that anytime Square hypes up a new feature, it will ALWAYS have a lame catch tied to it. Heck, I'm surprised that the Rogue/Ninja in 2.4 doesn't require that you be 50 on every single job first, and have your relic weapon upgraded all the way on every single job before you can even unlock the new job. That would totally be up Square's alley.
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    Last edited by Dorfentyme; 08-31-2014 at 01:10 AM.