A 15 second stat bonus is not worth a 5 minute cooldown.
An endgame ether that gives you enough mana for one cure or half a rez is not worth a 5 minute cooldown.
An endgame potion that restores one hit of HP is not worth a five minute cooldown.
In fact the only potions that are arguably worth anything are the debuff cleanse potions, and then only a select few.
I'm sure this has been said before. When will this be addressed?
I understand the mechanics behind healing/mana make restoration potions redundant, but it feels no thoughts have been given to making consumables worth using.