I've always liked reading your posts. They always seemed on track and to the point. What I don't understand and never will is we "had" a form of open world in version 1. It certainly wasn't the greatest and needed to be filled with more content and structures. Overall though you still had that sense of danger and adventure. Never knowing what lurks behind every corner. As you stated in your post you had to make decisions. Getting to some of the warp points were a dangerous task themselves. Traveling all over the world in the quest "Living on a Prayer" for the Twelve before Dalamud came down. Tracking your way through Castrum Novum. Not these fetch quests where I have to get some tea from a NPC right across from the start NPC for example. Now I feel like I sit in a airport waiting to board a plane every time I log in. The world structure feels condensed like we live in a Bio-dome/petting zoo where everything is just nice to look at.


Reply With Quote









