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  1. #1
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gramul View Post
    In a broad sense, freedom.

    Let me post something I wrote up in another thread. It's more about stronger overworld enemies and more complex quests, but I think most of the concepts still apply.
    I've always liked reading your posts. They always seemed on track and to the point. What I don't understand and never will is we "had" a form of open world in version 1. It certainly wasn't the greatest and needed to be filled with more content and structures. Overall though you still had that sense of danger and adventure. Never knowing what lurks behind every corner. As you stated in your post you had to make decisions. Getting to some of the warp points were a dangerous task themselves. Traveling all over the world in the quest "Living on a Prayer" for the Twelve before Dalamud came down. Tracking your way through Castrum Novum. Not these fetch quests where I have to get some tea from a NPC right across from the start NPC for example. Now I feel like I sit in a airport waiting to board a plane every time I log in. The world structure feels condensed like we live in a Bio-dome/petting zoo where everything is just nice to look at.
    (6)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gramul View Post
    In a broad sense, freedom.

    Can't press the like button hard enough.

    What I loved about good open world content was the freedom, the danger, the thrill of accomplishing what you set out to do. Learning how the world works, what is agressive and what is passive. How things react to your presence and what lay beyond the horizon.

    The world feels full of mystery and alive when it's not cordoned off into small sections that are accessed through a menu rather than exploration.
    (4)

  3. #3
    Player
    Lenne's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    64
    Character
    Lenne Mei
    World
    Adamantoise
    Main Class
    Miner Lv 65
    To me the appeal of open world content in this game is having something to do other than dungeons and also having the freedom to do things with however many people you want, and not the required 4/8/24 person setup of instanced dungeons and battles.

    The type of open world content I would love to see in XIV is where we adventurers would have to fight off forces attempting to breach a city, camp, or keep. In FFXI, it was fun defending the cities or kingdoms. It wasn't about claiming things first or even the rewards, necessarily. Everyone in the zone had a common goal, which was to protect the city. There should be waves of enemies coming in, with the weakest first and a unique boss (or even multiple bosses) last. It should be a struggle. In these battles, it would bring an opportunity for us to fight alongside our favorite NPCs, and alongside our fellow adventurers.

    I guess this would qualify as a lag fest, but it would be worth it if it were fun.
    (2)

  4. #4
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    For me, Open world content is where I meet most of my online friends.
    (2)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  5. #5
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Magis View Post
    Because MMOs are basically virtual worlds (or they used to be). The whole interesting thing about them is you could meet other people "living" and interacting within this virtual world. Instanced content is the antithesis of the MMO, it takes something that is massively multiplayer and turns it into a 4 person multiplayer co-op game.
    Wish I could like your post so much, so it becomes the most liked post on the board.
    (5)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the trouble is not the open world content in itself, but how add it.
    sadly, FATE was overused and still need to be push to the next step of it evolution. Levequest, that can bring a lot of life into the world are underused, soo far, they can get ride of the mercenary and nobody will notice it. why? because the reward are bad! when it was possible to create very interesting content link to that.

    they did try to make people have stuff to do in the world, sadly they have done it the bad way, they have listen to the wrong and bring us back NM, because that what it's really the Hunt, the return of the worst open world content that was never added to a game. NM only bring drama, hate and often lead people to cheat.

    i think they need to work more on the levequest and bring back the faction levequest, they need to work on making more complexe and more interesting FATE, they need to add Crafting and gathering FATE. sadly since the 2.2, it seems it's not them goal to update this two feature that can bring life to the world far better than this farce that it's hunt.

    with the world and the server population as it is... free for all openworld content it's the worst choice! they will need to use semi instanced open world content. for allows people to have the possibility to enjoy the world and it's content. that why so many people only do dungeon... because they want to play to the game, not compete with people for be able to enjoy the game.

    competition it's welcome, but... people must choose to take part of it. not be forced like with the hunt. the content must be able to be done by everyone! the fact that only a few number of people can do hunt, it's a huge fail!
    (2)
    Last edited by silentwindfr; 08-30-2014 at 02:45 PM.

  7. #7
    Player
    Pyreflye's Avatar
    Join Date
    Dec 2013
    Posts
    240
    Character
    Nugget Highwind
    World
    Behemoth
    Main Class
    Lancer Lv 50
    I like my MMOs to feel alive.

    While I absolutely adore FFXIV, and feel it is the best MMO to come out in years, the world just feels dead.

    I loved the short time I spent in Guild Wars 2, not because of the content, combat or PvP, but because of how alive the world felt. I spent the majority of my time just wandering around and enjoying the scenery.

    I just can't get that same feeling in FFXIV, which really is a shame.
    Open world content really does help that feeling. I just want stuff to happen!

    Currently, with the way that instances are emphasized, the game sometimes just feels like nothing but standing in town waiting for queues.
    I'd rather be exploring the world than standing in Mor Dhona. But, it just isn't enjoyable.
    (3)

  8. #8
    Player Yoninxi's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Durst
    Posts
    329
    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    I like open world content because I hate only having instanced dungeons to do.
    (1)

  9. #9
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Hmm, the world felt more open while I was leveling up my first character. It was cool to stumble upon chain FATEs with a lot of NPCs like the Highbridge and Old Maid ones.

    Even now there are a lot of little touches here and there, NPCs that reference each other, or similar events. The wandering Carby in Revenant's Toll etc. I used to never teleport because I thought it cost too much, I road airships, mounts and Chocobo porters everywhere and if you actually take the time to wander through the world there is a lot to see and learn (although interaction is a little limited with the exception of FATEs).
    (0)

  10. #10
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    In a game like FFXIV where the game world is PROBABLY the smallest game world of any other AAA MMO, open world content is bland. FATEs are boring, Hunts are boring, anything that spawns in the wild that might be mildly rewarding is zerged and too easy. Honestly, Hunts should probably take you on a randomized patch to actually hunt the monster, in which when you reach your destination, the monster spawns for you. /shrug Anything than this crappy system. Honestly with all the new content I feel the game is actually worse now than it was in 2.0(minus the endgame grind of course, although the relic weapon grind is a whole other thing)
    (1)

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