As an extra tip for if you are leveling up Fishing, you can easily level it up while doing other stuff like reading a book, homework, or even watching something on tv. Just make sure you can hear the game clearly since when a fish is caught, there is a certain sound. Then, you can take a quick peek over and see if the item you got is moochable. If it is, then use the mooch function, if not, just cast your line again. Continue whatever else you were doing and you'll hit 50 before you know it. Especially with food bonuses.
Check out my blog where I mention some tips for leveling up. You should already know them, but... you never know. You might've forgotten something that i remembered (or vice versa)
If anyone was so unlucky that they felt a need to document each fate attempt... I'd feel bad.
For me, I just do fates if I happen to be doing it anyways. I don't go out of my way because honestly, I have better gear anyways for the most part.
The more times you flip the coin, the more it tends to head towards the ideal probability where heads/flips will be to 1:1 (50%)
Unfortunately, how many times you need to do it will depend and the results might not work on an individual level.
For example. If i flip 1 million coins and always end up tails. The person next to me flips 1 million coins and always ends up heads. While each of our results are completely off balance individually, if you add our results together, we'd be 1:1.
Also, games use RNG a lot. Gamers use the term RNG quite a bit. RNG is a fairly common term, but it is misleading because people often assume it is random. It is not.
A 10% chance in a game could be actually 90% due to how the game's RNG works. And due to how RNG works, the results at one set of times may not be the actual representative results for a different time.
The main thing about RNG though for games is that the player/user must not know how the RNG works. Once the player/user manages to understand how the RNG works, the RNG can then be manipulated to give the player the best possible result as long as the chance of that result is not 0.
Say I know that a certain set of seeds will always cause me to make HQ even with only a 1% chance.
Say I know that a certain set of seeds will always cause me to fail to make HQ even with a 99% chance.
If I know these two sets and know how to force those sets to occur, then I could potentially ALWAYS make HQ by forcing those seed sets to occur.
The more complicated the RNG is, the harder it is to manipulate and sometimes the harder it is to understand. This is in general. However, complicated RNGs are not always a good thing since you could end up making the RNG more Pseudo than it should be.
RNGs are nothing more than specialized formulas that give you an illusion of randomness. This is different from true randomness.
Chaos tends to look orderly.
Crafted chaos tends to look chaotic.
If you understand what that means, great, if not, it is simple: When people try to make things random, they tend to try to force it to look random. When things are truly random, they tend to actually look fairly planned and tend to not really look random. The actual explanation is way too long for me to type so that is just my brief summary.