It's safe to say on all of the RNG topics that no, RNG does not hate anyone, it can't. However, it can contribute to a bad playing experience. As someone earlier posted, if we use a likely number of active players you get 2000 people not seeing a single atma
for 500 fates. That isn't good game design.

The OP's initial comment on "ludicrous claims" are somewhat debunked by his own statistics. There is a large enough sample size to see the statistical outliers that the numbers generate, and in my experience people are generally more vocal about the bad than the good, so I'm hardly surprised that there are so many threads and a number of players raising this as an issue