That's great and all but how about we leave luck to the casinos of Las Vegas and focus on challenge and skill on our video games? A feature that relies on luck only will always annoy players no matter what because with luck there is nothing you can do about it. There is nothing that will rub a player the wrong way more than a "challenge" they have zero control over.

I mean sure luck is present everywhere even in combat (get hit by massive crit dmg) but is still something you can recover from through skill. Managing to overcome bad luck through skill. Atma however is 100% luck based and that makes a player feel completely hopeless.