Servers are back up! We can stop this pointless debate now![]()
Servers are back up! We can stop this pointless debate now![]()
I'm not there yet, but thanks. I'm going to save this information to my leveling notes if that's okay. I'm more than happy to do gratuitous amounts of work for what I want, and when its REALLY bad its so much more satisfying to me to complete it. Having every class to 50, professions and everything, is one of those things I look forward to achieving
Right now I'm trying to get a really cool looking glamour that I can be proud of. I decided to get the gladiator level 100 set because I love the look (except for that silly helmet, I got sunglasses for that slot, those cool round morpheus ones). Now I just need to find an ultra cool looking sword and shield that will match. I got the shield, I think the 110 shield will look great. Although I'm really not a fan of the 110 sword...since I can't get my atma weapon, I guess it will have to do.
Good luck!
Honestly, I was able to take Fisher from 20 to 50 over the course of about 15-20 hours this weekend. If you want to speed through it, there's plenty of info on the net about which places give the best EXP from the fish directly or are most likely to give the levequest fish for spamming that for EXP. Or, just take your time and make it a journey of discovery.
Speaking of fishing~
Well truth be told, by pure coincidence, my boyfriend and I leveled opposite. I got every DoW/DoM class maxxed first, he went the other way around, and only has two crafting ones left. When I get there, I'm going to make him tell me the best ways to do it, and I'm going to tell him to just grind dungeons. For weeks.
We both work a lot though, so I'm probably going to have to figure a lot of it out by myself anyway because he won't be around. I think 15-20 hours in a weekend isn't that bad to get a maxxed class, actually. Gotta go fasht!
As an extra tip for if you are leveling up Fishing, you can easily level it up while doing other stuff like reading a book, homework, or even watching something on tv. Just make sure you can hear the game clearly since when a fish is caught, there is a certain sound. Then, you can take a quick peek over and see if the item you got is moochable. If it is, then use the mooch function, if not, just cast your line again. Continue whatever else you were doing and you'll hit 50 before you know it. Especially with food bonuses.
Check out my blog where I mention some tips for leveling up. You should already know them, but... you never know. You might've forgotten something that i remembered (or vice versa)
If anyone was so unlucky that they felt a need to document each fate attempt... I'd feel bad.
For me, I just do fates if I happen to be doing it anyways. I don't go out of my way because honestly, I have better gear anyways for the most part.
The more times you flip the coin, the more it tends to head towards the ideal probability where heads/flips will be to 1:1 (50%)
Unfortunately, how many times you need to do it will depend and the results might not work on an individual level.
For example. If i flip 1 million coins and always end up tails. The person next to me flips 1 million coins and always ends up heads. While each of our results are completely off balance individually, if you add our results together, we'd be 1:1.
Also, games use RNG a lot. Gamers use the term RNG quite a bit. RNG is a fairly common term, but it is misleading because people often assume it is random. It is not.
A 10% chance in a game could be actually 90% due to how the game's RNG works. And due to how RNG works, the results at one set of times may not be the actual representative results for a different time.
The main thing about RNG though for games is that the player/user must not know how the RNG works. Once the player/user manages to understand how the RNG works, the RNG can then be manipulated to give the player the best possible result as long as the chance of that result is not 0.
Say I know that a certain set of seeds will always cause me to make HQ even with only a 1% chance.
Say I know that a certain set of seeds will always cause me to fail to make HQ even with a 99% chance.
If I know these two sets and know how to force those sets to occur, then I could potentially ALWAYS make HQ by forcing those seed sets to occur.
The more complicated the RNG is, the harder it is to manipulate and sometimes the harder it is to understand. This is in general. However, complicated RNGs are not always a good thing since you could end up making the RNG more Pseudo than it should be.
RNGs are nothing more than specialized formulas that give you an illusion of randomness. This is different from true randomness.
Chaos tends to look orderly.
Crafted chaos tends to look chaotic.
If you understand what that means, great, if not, it is simple: When people try to make things random, they tend to try to force it to look random. When things are truly random, they tend to actually look fairly planned and tend to not really look random. The actual explanation is way too long for me to type so that is just my brief summary.
Last edited by ariaandkia; 08-29-2014 at 08:37 PM.
The healer of love and justice! (Or the mad/insane/evil/berserk healer depending on who you talk to).
I've played healers for so long that I can heal in my sleep literally (People have seen me do it).
I like to do a bit of everything, but my preference is healing+support (until /that/ happens). FF14 title: Macro Queen
Not really, The sample size the OP is basing his probability on is based on the assumption that people need to have actually completed all 1000 fates. In reality, not every person that plays the game has done atma, some are new players still levelling, some have no interest in it, some gave up way before hitting that 1000 mark and others like myself got it way before the 1000 fate mark. In actuality, the number of people who have even done 1000 fates for atma is probably quite low. So yes, its statistically possible to not have anyone not get an atma after 1000 fates.
Its pretty funny that you mention truth of the claims when it is well documented that many people have already got their atmas. Just inspect and check out the number of people walking around with them. What is more dubious is the numbers thrown out by some, 2000, 5000 10000 fates without seeing a drop. When there is no anecdotal nor pictoral evidence used to substantiate their claim, they won't even be considered as part of the sample size used to prove a hypothesis in an experiment.
Who uses RNG? "The RNG of dying in a plain crash is one seventh the RNG of being hit by lightning." Instead of calling it "RNG" call it what it is, chance or probability. Or in this case Atma drop rate. It's silly to call it RNG. It's a weird abbreviation and in previous Final Fantasy games it was the abbreviation for the RANGER class. Regardless the RNG term is still weird.
When I did my last Atma farm, I found that it always dropped within an hour of entering the zone (or participating in the first FATE in the zone). So I recommend after farming for an hour, try another area or do something else (like a duty) and come back and try again.
If you wanna play with probability get a coin and flip it ten times. See how many times it comes up heads. Then flip it a twenty times. How many times did it comes heads again. Fifty times, a hundred, etc.
Answer: The more times you flip the coin the closer heads/flips will be to .5 (50%).
Last edited by Laraul; 08-29-2014 at 08:15 PM.
From my atma experience, I believe the rng goes up according to the amount of people that completed the fate, not just hit it a few times and moved on to the next. I did fates when the atma began and when huge zergs were participating. My wife, myself, and everyone I knew got all 12 within 2 weeks. Now that it's died died down and so few are doing fates....I've gone 3 months without seeing a single atma on my alt.
It's been stated that there's nothing wrong with the rng system in this game. You might want to read this
|
![]() |
![]() |
![]() |
|