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  1. #11
    Player
    Mikita's Avatar
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    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AlphaLion View Post
    Ofc destabilization can happen anytime during the synth process, there are some ways that help you to deal with them:
    1. Brand of XYZ, usually removes destabilization after 1-3 waits
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    (0)

  2. #12
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I agree that destablization needs to be addressed. I think after 2-3 successful standards, it should stabilize automatically.

    I also think that the reliance on the RNG (or what I like to call the random fail generator) needs to be addressed.
    (0)

  3. #13
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mikita View Post
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    Yes. But I believe it is best used as a "preventive" measure instead.
    (1)

  4. #14
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by tymora View Post
    Quote Originally Posted by Mikita View Post
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    Yes. But I believe it is best used as a "preventive" measure instead.
    Thank you.
    I guess I still don't understand the use for these, though.

    Trying Brand of Lightning as a preventive measure doesn't seem to work for me -- the lightning element can still go unstable as usual, even when Brand of Lightning is in effect.

    Trying it as a fixative measure doesn't seem to work either -- applying that ability on an unstable lightning element doesn't stabilize it.

    So confused. ><
    (0)

  5. #15
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I'm usually happy if the destabilization doesn't end because it almost always ends with a huge explosion. Very rarely has the element stabilized calmly. It's something they may want to look into, though.
    (0)

  6. #16
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mikita View Post
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    Everything except the last point. Using the brand doesn't stabilize the element automatically, it only increases the chances of stabilization by temporarily increasing your affinity with that element.

    If you go lightning unstable and Brand of Lightning pops up use it and your next 3 actions will have a higher than average chance of stablizing the element with waiting being the most effective, but it's not guaranteed.
    (0)

  7. #17
    Player
    sdegrazi's Avatar
    Join Date
    Mar 2011
    Location
    limsa lominsa
    Posts
    103
    Character
    Bender Themagnificent
    World
    Excalibur
    Main Class
    Blacksmith Lv 50
    it seems to happen every 10 synths to me. but i guess it has to be there. you cant always do everything 100%
    (0)

  8. #18
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dreamer View Post
    The moon phase nonsense needs to be axed yesterday.
    I don't know about moon phase, but there is an hour phase:

    Ice 0:00-0:59
    Water 1:00-1:59
    Wind 2:00-2:59
    Lightning 3:00-3:59
    Fire 4:00-4:59
    Earth 5:00-5:59
    Ice 6:00-6:59
    Water 7:00-7:59
    Wind 8:00-8:59
    Lightning 9:00-9:59
    Fire 10:00-10:59
    Earth 11:00-11:59
    Ice 12:00-12:59
    Water 13:00-13:59
    Wind 14:00-14:59
    Lighting 15:00-15:59
    Fire 16:00-16:59
    Earth 17:00-17:59
    Ice 18:00-18:59
    Water 19:00-19:59
    Wind 20:00-20:59
    Lightning 21:00-21:59
    Fire 22:00-22:59
    Earth 23:00-23:59

    When you craft and your synth destabilizes, the element you will get will be most of time the element of the corresponding hour or the element of one of the shardtypes used in the synth.

    So if you have a synth you don't want to fail. You can actually predict/avoid/force your elements and set the appropriate "brand of xxx".
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  9. #19
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Be nice if people would test their theories before posting.
    The hour phase hypothesis is even less likely to be implemented in the game than the moon phase.

    Besides while breaking carp into Fire crystals, I just got Ice at 4:12, stabilized next round and Lightning at 4:20. 2 synths later, Ice again at 5:24. And Lightning at 6:15.
    So "hour" doesn't make a difference.

    Why Lightning? Because it is the elemental of the crystal used for the recipe. I get this element most often.
    Why Ice? No clue. Maybe because it's the element totally unrelated to lightning. I get this element a bit less often than lightning.
    I do get the other elements once in a while.

    My elemental affinity is 80 for all except for Lightning/Wind at 92.
    (0)
    Last edited by tymora; 08-10-2011 at 01:48 PM.

  10. #20
    Player

    Join Date
    Mar 2011
    Posts
    123
    Quote Originally Posted by AlphaLion View Post
    I agree with you that this can be REALLY irritating. But this usually happens on one or more of these conditions:

    1. Synth is way above you (6 ranks or more)
    2. You don't have the needed synthesis support
    3. Half moon - this moon phase seems to complicate synthesis in general

    Ofc destabilization can happen anytime during the synth process, there are some ways that help you to deal with them:

    1. Brand of XYZ, usually removes destabilization after 1-3 waits
    2. Assemble (Woodworking), Piece by Piece (Armorer) seems to have same luck/fail rate despite destabilizing
    3. Hand of the Gods prevents a great loss of durability on explosion

    Hope this can make your crafting experience more enjoyable! ^^
    Also a few more aspects that can improve synthesis stability

    1. Stacking more control gear + control food.
    2. Make sure you have the correct training manuals. (if one is needed)
    3. Many syntheses have sub-jobs that are not listed in the synthesis UI, YG is pretty good about listing these.
    4. Abilities that i use for general purpose synthesis. Hands of the Gods, Perfection, Ingenuity, Harmonize.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

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