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  1. #1
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    Seriously, fix the Elemental Destabilization..

    I just started a synth, used Standard synth once and destabilized lightning..

    Not a big deal, makes crafting a little challenging..

    Fourth Standard Synths later 40% complete, still destabilized...

    Fourth more synths now at 80%, still destabilized...

    Synth number ten, 95% complete, still destabilized..

    Synth number eleven, shatter..

    This doesn't seem broken to you? This destabilization balancing is out of control and needs to be addressed. It's one thing for this to happen and create a challenge, but it should NEVER last a full synth, and it should NEVER happen more than twice in a single attempt.

    For the love of god, just because I'm complaining about it DO NOT ax it from the game.. It's a good feature and I'm tired of watching good things get ripped out of the game because a vocal minority don't like them..
    (2)

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    I agree with you that this can be REALLY irritating. But this usually happens on one or more of these conditions:

    1. Synth is way above you (6 ranks or more)
    2. You don't have the needed synthesis support
    3. Half moon - this moon phase seems to complicate synthesis in general

    Ofc destabilization can happen anytime during the synth process, there are some ways that help you to deal with them:

    1. Brand of XYZ, usually removes destabilization after 1-3 waits
    2. Assemble (Woodworking), Piece by Piece (Armorer) seems to have same luck/fail rate despite destabilizing
    3. Hand of the Gods prevents a great loss of durability on explosion

    Hope this can make your crafting experience more enjoyable! ^^
    (2)

  3. #3
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AlphaLion View Post
    Ofc destabilization can happen anytime during the synth process, there are some ways that help you to deal with them:
    1. Brand of XYZ, usually removes destabilization after 1-3 waits
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    (0)

  4. #4
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I agree that destablization needs to be addressed. I think after 2-3 successful standards, it should stabilize automatically.

    I also think that the reliance on the RNG (or what I like to call the random fail generator) needs to be addressed.
    (0)

  5. #5
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mikita View Post
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    Yes. But I believe it is best used as a "preventive" measure instead.
    (1)

  6. #6
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by tymora View Post
    Quote Originally Posted by Mikita View Post
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    Yes. But I believe it is best used as a "preventive" measure instead.
    Thank you.
    I guess I still don't understand the use for these, though.

    Trying Brand of Lightning as a preventive measure doesn't seem to work for me -- the lightning element can still go unstable as usual, even when Brand of Lightning is in effect.

    Trying it as a fixative measure doesn't seem to work either -- applying that ability on an unstable lightning element doesn't stabilize it.

    So confused. ><
    (0)

  7. #7
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mikita View Post
    Hi. I just want to make sure I understand these correctly.

    For Brand of ___ to work:
    - you need to have the right one set in your ability list at the time
    - if that element goes unstable, you need to hope that the correct brand comes up as a selectable action
    - using that ability will cause the element to stabilize

    Is this correct?
    Everything except the last point. Using the brand doesn't stabilize the element automatically, it only increases the chances of stabilization by temporarily increasing your affinity with that element.

    If you go lightning unstable and Brand of Lightning pops up use it and your next 3 actions will have a higher than average chance of stablizing the element with waiting being the most effective, but it's not guaranteed.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    123
    Quote Originally Posted by AlphaLion View Post
    I agree with you that this can be REALLY irritating. But this usually happens on one or more of these conditions:

    1. Synth is way above you (6 ranks or more)
    2. You don't have the needed synthesis support
    3. Half moon - this moon phase seems to complicate synthesis in general

    Ofc destabilization can happen anytime during the synth process, there are some ways that help you to deal with them:

    1. Brand of XYZ, usually removes destabilization after 1-3 waits
    2. Assemble (Woodworking), Piece by Piece (Armorer) seems to have same luck/fail rate despite destabilizing
    3. Hand of the Gods prevents a great loss of durability on explosion

    Hope this can make your crafting experience more enjoyable! ^^
    Also a few more aspects that can improve synthesis stability

    1. Stacking more control gear + control food.
    2. Make sure you have the correct training manuals. (if one is needed)
    3. Many syntheses have sub-jobs that are not listed in the synthesis UI, YG is pretty good about listing these.
    4. Abilities that i use for general purpose synthesis. Hands of the Gods, Perfection, Ingenuity, Harmonize.
    (0)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  9. #9
    Player
    Ryndael's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    103
    Character
    Ryndael Ragnarok
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by AlphaLion View Post
    3. Half moon - this moon phase seems to complicate synthesis in general
    Stop spreading this kind of nonsense. Nothing with moon phase has ever been proven, nor has SE issued any such statement that they affect anything.
    (1)

  10. #10
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Other than Ice/Lightning which reduce progress, the others are pretty much ignorable.
    Anyway "Wait" is your best friend.

    Try this:
    Wait x 2 -> Synth
    (Repeat)
    This keeps the penalty from waiting low.

    I heard people say elemental affinity (element strong against) helps with restabilization but no hard data there.
    (1)

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