Now that we have a bit of somewhat challenging content are we beginning to see some flaws in the Armoury System?
What I am talking about is the huge advantage that someone who has levelled every class has over someone who has not. Take GLA for example, somebody who only wanted to play as a GLA and not level any other class is at a big disadvantage over someone who has the time to level up multiple jobs and can cherry pick skill's and abilities from a range of classes.
In the R45 Dungeon I have noticed GLA's that have only levelled that class really struggle, they struggle to keep hate and they take way to much DMG on bosses. On the other side of the fence I did a run with a GLA who pretty much was invincible. They were able to run the whole length to Ogre without stopping to fight anything while getting every chest on the way, they needed hardly any healing on the Ogre and kept it solo without any cures needed until first Ghost shift. When rounding up skeletons before Batraal they walked around and gathered up every single skeleton in the room and then brought them back to us for AOE nuking only needing minimal cures on return. On Batraal again they could hold him solo no problem with only one mage needed for cures.
Now I won't take anything away from this player as they were very skilled and what they did was by no means easy but they also have every single Class at R50 and that did give them a massive advantage, no player with only GLA levelled would be able to do what he did with only the skills that a GLA can earn.
So where are we heading? Does this mean that people are going to be forced to level everything just to be able to build that godly tank class. This is something I have been worried about since the beginning and it is why I put all my time into trying to get every single Class levelled so that I too would have this advantage. However not everyone can do that so should they be penalised because of that, just because they don't have everything levelled they can never be that good?
As more and more challenging content comes certain builds for classes will begin to surface and as opposed to something like FFXI where you only had to level you main Job and a few Sub Jobs needed for that, in FFXIV you may have to level even more and level them to cap to get what is needed. What about when the level cap increases will you be expected to level some class you don't care about to cap just to get that one skill that is great for tanking?
I suppose we have the Job System coming and this may put this cross classing godly builds to rest but will Job's really be that great, will a PLD with restricted skills be as good as a GLA that has every class levelled and can cherry pick what they need to make the perfect build? Or what if even while PLD you can still cross class certain things from other classes and make it even better than your already over powered tank.
I don't know what SE will do but they really need to look at some way to balance this kind of stuff because someone should not really have that huge of an advantage over someone else just because they don't have ever class at R50 to cross class the best skills.