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  1. #1
    Player
    AurelienRainier's Avatar
    Join Date
    May 2011
    Posts
    21
    Character
    Aurelien Rainier
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    Please give us more than 90 seconds after an Instance to exchange loot...

    Last night I ran my first instance: The Thousand Maws of Toto-Rak. I am a US player, and I was with an EU, a JP, and a US player who could speak a little Japanese. I was very happy with how the instance turned out, having multiple bosses and lots of paths.

    It was bittersweet, however. We finished the secret boss, and the chests from it dropped:

    - Heart of House d'Somethingorother
    - A bow
    - An axe
    - One other rare item

    And rather than evenly distributing the items, it gave every single one of them to the JP player! So all of us have to scroll up in our chat logs to figure out what the items are, open up a browser window to look up the item to figure out its stats (and even what job it's for), and by the time the EU player said he needed the bow, used my US friend to translate from English to Japanese to the JP player since it took too long to figure out the auto-translate for it, we were kicked out of the dungeon.

    I'm not 100% sure what the JP player said, but it was either that her inventory was full so she lost all the items when we were kicked out, or it was that no one had accepted the items so they all got thrown away.

    I felt robbed. There was no indication that we would be kicked out after 90 seconds. In fact, all of us thought that the opposite was true because the NPC at the start told us, "There's a machine at the end that you can use to warp out of the dungeon." We figured that it was voluntary when you would leave the dungeon by using the device, or it would kick you out once the 60 minutes were up.

    Now, I figure the reason we only have 90 seconds is to get us out so another party could enter during high-volume times. I see two solutions to this problem:

    1. Create a Need/Greed system for dungeon drops. Rather than leaving it up to the players to decide who gets the items (which could allow for ninjaing items) it's still up to chance. This need/greed system would have only 60 seconds before it's automatically set to Greed, so there would be no issue of being kicked out of the dungeon and losing items thanks to the time limit.

    2. Increase the amount of time we have to distribute items after finishing a dungeon, and give an indicator of how much time is left.

    I am just glad that this didn't happen in the R50 dungeon, though I really could have used that CON weapon. Such a cool name too.

    Anyway, thanks for reading.

    (P.S. The mobile site for the forum works great! Typed this up on my Android tablet and I think I prefer this to the regular layout lol)
    (2)

  2. #2
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Sorry this happened to you bud that really sucks, at least it was only rank 25 stuff you know? Hopefully this doesn't happen to you later on.
    (0)

  3. #3
    Player
    AurelienRainier's Avatar
    Join Date
    May 2011
    Posts
    21
    Character
    Aurelien Rainier
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RathSkybreaker View Post
    Sorry this happened to you bud that really sucks, at least it was only rank 25 stuff you know? Hopefully this doesn't happen to you later on.
    Thanks. I don't mean to whine or anything, but with how hard it is to get SP from 20-30 some of the equip would have been nice for my CON. I just figured I'd mention in here because my friend and I imagined an international rerelease and everyone having problems because of thelanguage barrier. It'd cause unnecesary drama.

    Perhaps it would have been a little easier if a tooltip could pop up showing us the dropped item's stats, or at least what job it was for.
    (1)

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    I agree that the loot system could use some work, the 90 second kick-out timer is a little awkward. Although, from a legal standpoint, i think the 90 second timer is a safety feature to prevent people from suing Square Enix after their ears bleed from having to listen to the victory music on repeat for a whole minute and a half. Please SE, do something about this ; ; I have to mute the game every time I finish the dungeon.

    Quote Originally Posted by AurelienRainier View Post
    I felt robbed. There was no indication that we would be kicked out after 90 seconds. In fact, all of us thought that the opposite was true because the NPC at the start told us, "There's a machine at the end that you can use to warp out of the dungeon." We figured that it was voluntary when you would leave the dungeon by using the device, or it would kick you out once the 60 minutes were up.
    Actually, it does state in the chat log in system message color that you will be evacuated (I forget their term) after X seconds periodically before you actually get kicked out.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Or not have the pool emptied on exit. Stays for 5 min? that way.
    (0)