After a T6 run that failed at .01% the other day, a thought occurred to me.

WAR is a pretty decent tank now after it's fixes and updates, and a godsend once I became bored with the ol' one two punch that is PLD.

But Holmgang still sucks terribly. Do we know if anything is going to be done to make it a more usable skill? The two really useful thing it's done for me by now is A) keep me in place on Leviathan EX so that I can DPS a Spume without being moved. And B) Stay in place on Titan EX and safely eat Landslides without getting knocked off by adds(if timed well.)

Do any other abilities need to be tweaked besides this one? I've entertained thoughts that Holmgang could be a sort of perservering/leeching cooldown because of the chain the WAR throws at the target. During the connection to something, a longer duration, something close to 9 seconds would do, then a small regen effect that drains HP from the target based on how low our HP is(but with an effective cap on how much can be drained so it's not overpowered), and then the original "HP cannot go below 1 in most cases."

Just something that makes it feel like more of a helpful cooldown instead of a "god I can't believe I have to try and use this right now." Most often, whether through my inexperience or not, Holmgang often hurts me more than it helps when I've used it. I'm not a crap tank by this point from the practice I've gotten, but Holmgang is usually the one cooldown I never use often because of what could happen to me if I pop it.

PLD I feel could use a little more variety, it only having one straightforward combo feels ineffective. When OT, spamming Riot Blade doesn't have the potential to do much damage, when you aren't doing one Rage of Halone when you can to keep up the Strength Down debuff, and no one is denying that WAR beats PLD in the DPS race. PLD makes up for it in reliable safety and further damage reduction through Block and Parry together, but still feels lacking when Spirits Within and CoS are all else that's left. And since Fracture is seen as useless, it's not a very helpful cross-class trait.

Awareness is still that ability that I've been told on here, isn't useful because of the math behind an enemy actually landing a crit, and that only when stacking it with something else, does it feel mandated.

Any thoughts?