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Thread: BRD vs Caster

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  1. #1
    Player
    Tonkra's Avatar
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    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    BRD vs Caster - Decrease Spell rupts by physical ranged (bow) attacks

    What do you think about the pvp balance between BRD and casters?


    what really bugs me about Archer in this game is (as a BLM, CNJ etc.).. that they just can spam every attack instant and unruptable "on the run" with nice damage and on a very high distance as well. it works like a melee damage class but on distance with cc abillities.
    In other words you could say that it is almost like a drg/mnk ++ (plus plus... plus) with the abillity to perform high physical damage on range.
    As a BLM/conjurer/sch its mostly impossible to win against a brd in 1vs1 without having your pvp skill ready.



    My suggestion of rupts by arrows (and maybe spells, too) would be like this:


    High Distance (15y) -> 35%/45% rupt chance
    Middle Distance (10y) -> 65% rupt chance
    Close Distcance (5y) -> 100% rupt chance


    like with the damage which is like the other way around:
    High distance -> 100% Damage
    Middle Distance -> slight lower damage
    Close Distance -> low damage





    Its not fair in regards to Melee Damage Dealers who have to get into close range and in Regards to all casters which are 100% rupted on distance by brds. I dont know how to solve this problem, but i think there is definatley a big discrepancy.

    i am okay with melees rupting anyone easily, they have to get very close to the target in order to do so.. but brds having 100% instant skills + range + good damage + unruptable goes too far for me personally..

    they have skills like silence for that.
    (3)
    Last edited by Tonkra; 08-21-2014 at 06:20 PM.

  2. #2
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    No opinion on the interrupt mechanic suggestion, but I just want to point out that the damage modifier is...

    Far: Low
    Mid: Norm
    Close: Low
    (1)

  3. #3
    Player Divinemight's Avatar
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    Aug 2013
    Location
    Windurst
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    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    You don't because this is how it works here.

    Casters don't get to trigger happy because of Bard
    Bards don't get to trigger happy because of Meele.
    Meeles don't get to trigger happy because of Caster

    My suggestion? Try to play other jobs and see this PvP from their perspective of view. Don't get trapped into a tunneled vision world.

    This is also a can of worms you are trying to open. You will find it amused that even when Bard is in correct distance, their shots are still lower damage than Paladin's shield throw and Warrior's throw weapon.
    (6)
    Last edited by Divinemight; 08-21-2014 at 08:50 PM.

  4. #4
    Player
    Zagam's Avatar
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    Aug 2013
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    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Ive never lost one vs one to a bard if we start at full health. Bards are mosquito's of front lines, weak and annoying. Stop trying to do normal rotations on them, either swiftcast thunder, lethargy and stick lose spamming or swift bliz and chase them spamming scathe. Blms are very mobile and scathe does more damage then those measly arrows.

    Also, stop abbreviated random words because you don't feel like spelling it out.
    (7)
    Last edited by Zagam; 08-22-2014 at 12:53 AM.

  5. #5
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    LOL, bards are definitely not weak and measly. I play all roles in Frontlines, and I enjoy bard most. I've killed skilled healers and tanks myself on bard, not to mention casters, dragoons and monks. I've also been killed my fair share of times as well.

    While the OP may not think it's fair for bards to be able to move and interrupt, bards do do less damage per attack than casters. Plus, bards don't have the ability to stun or sleep every 10 seconds. Not to mention, if you need to run fast, your TP is immediately drained to 0. I think those are some pretty fair trade offs.
    (2)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by NorthernLadMSP View Post

    While the OP may not think it's fair for bards to be able to move and interrupt, bards do do less damage per attack than casters.
    Not really.. firstly casters do have lots less HP... secondly arrow attacks are instant while a caster has to stand still and cast for about 3 secs (brds can do about 2 arrows in that time). im talking about 1vs1 here. then its "rupt rupt" for most of the time. of course i use swift cast etc.. and scathe is not more powerful than an arrow (100 dmg potency vs heavy shot 150 dmg potency)... + we have less HP and will most likely die faster.

    of course i also killed bards in 1vs1... but i dont have the feeling that this is really balanced.. because it mostly takes you all of your special abillities (even pvp) in order to do so (100% unruptable buff, swift cast etc.).. which i think.. cant be..


    Quote Originally Posted by Divinemight View Post
    Casters don't get to trigger happy because of Bard
    Bards don't get to trigger happy because of Meele.
    Meeles don't get to trigger happy because of Caster
    not really..

    bard sees melee -> starts shooting/running... -> if he is getting to close -> shadowbind.

    melees deal with problems like "out of range, out of range".. when the target is running away. brd does not have these probs.
    i dont see why a brd should be afraid of a melee more, than an other archer..

    and when melee chars get close to casters they shouldnt fear them either.
    (0)
    Last edited by Tonkra; 08-22-2014 at 02:51 AM.

  7. #7
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tonkra View Post
    Im talking about 1vs1 here.
    There is nothing to talk about if you want to overpower Bard in 1 v 1 isnt it? No PvP is balance at 1 v 1. Bard always lost to MNK and DRG in 1 v 1. If a MNK cant handle a Bard in 1 v 1, it is the player issue. Trust me, both MNK and DRG have enough gap closers to shut down the Bard. I can provide you serveral videos to show it if you need it.

    Of course you are ok with the meeles, because the caster are their counter.
    (0)
    Last edited by Divinemight; 08-22-2014 at 03:28 AM.

  8. #8
    Player

    Join Date
    Sep 2013
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    Gridania
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    201
    Quote Originally Posted by Divinemight View Post
    Of course you are ok with the meeles, because the caster are their counter.
    What stops a MNK or DRG from destroying a caster as opposed to a BRD? I used to be able to sometimes fend myself against melee as SMN if I decided to duke it out instead of bind and run. Now though, not nearly as often. BLM has weight effect which would help tons if it weren't for Jump and Shoulder Tackle lol
    (0)

  9. #9
    Player
    Geobryn's Avatar
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    Aug 2013
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    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tonkra View Post
    and scathe is not more powerful than an arrow (100 dmg potency vs heavy shot 150 dmg potency).
    and i thought that brd's 60 potency is less then scathes 100
    hint: just stay at meele range :P
    (0)

  10. #10
    Player
    Maero's Avatar
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    Sep 2013
    Location
    Gridania
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    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Myself i much prefer going in as Bard because of mobility and yes we can do lots of damage. However i have died many times from summoner's, which feel rather powerful in frontlines.
    (0)

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