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  1. #1
    Player
    Fince's Avatar
    Join Date
    Dec 2013
    Posts
    35
    Character
    Fince Idris
    World
    Mateus
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Nyalia View Post
    ... I have 346 CP naturally and eat an NQ Frumenty before doing tokens (they're practically free to make). With the new accessories, the new cap is like 354...
    NQ Frumenty is also practically free to buy. 7 gil on vendor. save your shards!
    incidentally, the CP cap is 355.
    (0)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fince View Post
    NQ Frumenty is also practically free to buy. 7 gil on vendor. save your shards!
    incidentally, the CP cap is 355.
    Sitting at around 336 without food. I don't think im gonna meld CP onto my body equips/offhand to ease off the economic stress, though I am going for max CP melds on the acessories.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Mmm, I see. I sit at 360 CP with an HQ fish soup (which are fairly easy to come by), 327 without any buffs. Someone did put up a melding list that allowed them to meet the stat requirements for a 3* craft without an artisan tool, so I'll probably just follow that. Thanks for all the help.

    Also tried using it in 40 durabiltiy crafts. I feel like I've taking manip for granted with how much leeway it gives with good conditions.
    (0)
    Last edited by RiceisNice; 08-29-2014 at 06:02 AM.

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    When manual-crafting, WNII is the worst Durability-"restoring" skill because it doesn't let you use any ToT procs. None of the other ones really restrict this (except WN only lets you use one proc, and you can get two with it up, causing one to go to waste, and it only doesn't restrict you the first time you use it). When macroing, it's not terrible since you aren't going to take advantage of ToT procs anyway. I still don't use it due to the limitations on how many cross-class skills you can set (as-is, there are 12 skills I want on all classes, which means half my classes require me to fiddle with their skills every time I go to craft). Generally, for 40 dur crafts, WN once is good, then Manip for the rest, and you're golden. For 80 dur crafts, MM2 is the best, if you can afford it.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    The i95's are considerably more difficult due to the fact that all but the mog weapons are elementally aspected and the fact that the majority of the mats that go into them are NQ-only. This means you're stuck with a situation similar to the full NQ recipe for Terminus Putty, but with the added bonus of half progress and 10 million gil mats.
    (0)

  6. #6
    Player
    EvianEverdeen's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Espritduo View Post
    The i95's are considerably more difficult due to the fact that all but the mog weapons are elementally aspected and the fact that the majority of the mats that go into them are NQ-only. This means you're stuck with a situation similar to the full NQ recipe for Terminus Putty, but with the added bonus of half progress and 10 million gil mats.
    Thanks, you beat me to my edit lol! I had just discovered, since it's aspected and/or ilvl95, it messes with Ingenuity II and its progress. BUT, just to confirm, three Piece-by-Piece and four Careful Synthesis II under Ingenuity II should complete the craft, correct? And for augmented items, all it takes is one extra Piece-by-Piece, correct? From what I understand, it doesn't have to be under Ingenuity II. Thanks so much!
    (0)
    You know what's so overpowered in this game, that they just HAD to leave out?
    -Buffing during cutscenes.
    -Pets receiving the Protect buff.
    -A blacklist with more than a 200 player capacity.
    -Filtering the flying text for your own numbers.
    -A better way to organize and sort through your macros.

  7. #7
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I don't really know how many extra PbP it takes, but regardless of how many, the fact that it takes at least one more is a significant enough change to require an altered rotation. So, it's relevant when talking about rotations whether we're talking about normal three star items, or the Primal weapons, which I was calling 3.5 star for this reason.

    And yeah, Piece by Piece is not effected by Ingenuity, since it's a flat amount of progress (exactly 1/3rd of what's left).
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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