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  1. #1
    Player
    Tauu's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Tauu Aori
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    4 man dungeons: Are they fun?

    We get lots of new four man dungeons but to me no matter what the design is, they just seem grindy, repetitive and done more for the rewards than for entertainment. Am I the only one who sees it that way?

    Raids with 8+ people seem more interesting to me because there's more player interaction and each run has more variance due to different party setups, player skill, play styles and personalities.

    It's the community aspect that brings the content to life and to me it's just not there in the 4 man dungeons.
    (9)

  2. #2
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I don't think so.

    Generally too easy to train-wreck, very few mechanics, & trash is literally filler/garbage.

    http://forum.square-enix.com/ffxiv/t...f-2.4-Dungeons
    (1)

  3. #3
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tauu View Post
    We get lots of new four man dungeons but to me no matter what the design is, they just seem grindy, repetitive and done more for the rewards than for entertainment. Am I the only one who sees it that way?

    Raids with 8+ people seem more interesting to me because there's more player interaction and each run has more variance due to different party setups, player skill, play styles and personalities.

    It's the community aspect that brings the content to life and to me it's just not there in the 4 man dungeons.
    They are fun. Just look at your own statement.

    You enjoy playing with 8 because of interactions. Meaning you can enjoy 4 mans if you interact with the others as well.

    Quote Originally Posted by Parz3val View Post

    Generally too easy to train-wreck, very few mechanics, & trash is literally filler/garbage.
    Just so you know, not everyone can play as good as you...
    (2)

  4. #4
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xystic View Post
    Just so you know, not everyone can play as good as you...
    Nothing he said has anything to do with how a well a player plays.
    (6)

  5. #5
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    Nothing he said has anything to do with how a well a player plays.
    Just so you know...

    Quote Originally Posted by Parz3val View Post
    Generally too easy to train-wreck
    I'm pretty sure that means dungeons are too easy by his standards and if it doesn't mean that, I'm not sure what else he means.
    (0)

  6. #6
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xystic View Post
    Just so you know...



    I'm pretty sure that means dungeons are too easy by his standards and if it doesn't mean that, I'm not sure what else he means.
    It means they're easily broken, not well designed in a way that prevents players from bypassing mechanics/using unintended strategies, etc.
    (0)

  7. #7
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    It would be cool to see some 8 man dungeons. What we really need is open world dungeons, no more of this que-and-wait crap...
    (8)

  8. #8
    Player
    ValVae's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    80
    Character
    Khal Amari
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Honestly, I love the newest 4 mans that came with 2.3. If SE decides to keep putting that kind of effort towards 4 man dungeons (and please make them slightly more difficult) I don't see there really being a problem.
    (24)

  9. #9
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ValVae View Post
    Honestly, I love the newest 4 mans that came with 2.3. If SE decides to keep putting that kind of effort towards 4 man dungeons (and please make them slightly more difficult) I don't see there really being a problem.
    Agreed with you, except Stone Vigil HM, I find it very boring. Except the last boss with no aggro table, I like that ^^

    -OP-

    For me, when I'm not with my GF or FC mates, in 4, that's 90% of time where no one talks, except if we wipe, then some might start not talking, but blaming and complaining.

    8-man: same (Praet and CM) except now you have not 3, but 7. (SR? yes - no - CS - no skip - skip, end of chat.)

    Alliance (23) when we wipe, be ready for the Poison rain arrow directed at the players (you DPS just suck blablabla)

    So yeah, my fun doesn't come from others, except FC mates.

    PF is so-so, DF is lol.

    From an MMO standpoint, except RPers, this is as dead as a cemetary, social-wise.
    (1)
    Last edited by KingOfAbyss; 08-27-2014 at 06:03 AM.

  10. #10
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Keep in mind that you're expecting a dungeon to continue to be blisteringly hard to the point that people who are grossly over-geared are still challenged. Expert dungeons have an ilevel requirement of 70 where as most players are now in the 90-100 range due to the Hunt. The dungeon is easier because of this, and a lot of mechanics are either survivable or completely ignorable.

    It's funny because in reality, no one actually wants a consistent challenge (it's why people were Mythology farming Brayflox Hard), a good example of this is Pharos Sirius. If anyone doesn't pay attention during the first boss, then the party will wipe consistently. The second boss could easily wipe the whole group because of a single dps too, which is why there are tanks who simply refuse to do the dungeon.


    If Square Enix released a brutal 4-man dungeon that was completely unforgiving to anyone who didn't pay attention or didn't know the mechanics, then no one would want to do it more than once. Heck, try pugging The Sunken Temple of Qarn's first boss and you'll see why people loathe the dungeon despite it's inherent difficulty.
    (3)

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