Quote Originally Posted by Drako View Post
For some reason this gets me thinking how slow "Final Sting" is when your running Hullbreaker Isle. It takes literally 2-3 seconds for it to proc after you have been hit. I wonder if they intended for a more elaborate animation before the hit or what. Thats a minor bug I wonder if they will fix one of these days.
Not a bug, all during 1.2x and ARR beta Yoshida reiterated he can't/won't sync up damage with the animation because it causes stress of some kind (likely server/client I assume?) Since he also mentioned not wanting people to focus on battle logs rather than the fight itself..so idk.