Indeed. I like the idea behind this food system...but i'd rather it not only showing the optimal requeriments but, instead of optimal rank it having optimal attribute...like instead of a r10, r20, r30, r40 and r50 food for STR + HP, we having one optimal for 10 STR, 20 STR, 30 STR, 40 STR...this way the player could see the optimal attributes of the food and pick the one that match his allotment to be able to always have a food with optimal effect for him.