STR - 160
VIT - 130
DEX - 59
INT - 14
MND - 18
PIE - 17
I'm doing fine with that, i tried lowering my dexterity to see if it changed my damage output, but didn't notice any big difference really. So I increased me vitality a lill~ :3
STR - 160
VIT - 130
DEX - 59
INT - 14
MND - 18
PIE - 17
I'm doing fine with that, i tried lowering my dexterity to see if it changed my damage output, but didn't notice any big difference really. So I increased me vitality a lill~ :3
I never really used drain in this game...but in other FF games it often were considered nuke, being under nuke rules (affected by INT and magic potency and not PIE). But by its very heavy MP cost i don't really see it being isable by non-THM anymore.
My DEX is at 82 for optimal effect of stuffed cabbage...and also because DEX id good for PGL. My elemental affinity is alradt messed up tho so i'm not receiving divine message anymore.
Last edited by Lienn; 08-01-2011 at 06:33 AM.
MRD Tank:
STATS
134 STR
174 VIT
No points on Elements since they are broken and make no difference.
(Anyone who says otherwise has not tested it)
Gear
Lominsan Bhuj
Iron Plate set +1
Paladin Trousers / Leather Skirt / Tarred Trousers
Bucc Sash / Tarred Voyager's Belt
Mythril Wristlet
In Full Party 3000+ HP, 500 Defense
Abilities
Provoke II
Disorient II
Warmonger
Foresight II
Featherfoot II
Sentinel
Rampart II
Defender II
Tempered Will
Diversion
Decoy
Second Wind II
Sacrifice III
Invigorate II
Raging Strike II
Hawk's Eye
Ferocity II
Still Precision II
Barrage
Storm's Path
Twisting Vice
Fracture II
Jarring Strike II
Broad Swing
Brutal Swing
Full Swing
Traits
Intimidation
Prime Conditioning
Swordmanship
Bowmanship
Pikemanship
Seasoned Veteran
Transcendence
Some other abilities I may swap in may be Emulate, Obsess II, Feint, Leg Sweep, Bloodbath II, Maim, Accomplice, Taunt II
I like parry :xMy DEX is at 82 for optimal effect of stuffed cabbage...and also because DEX id good for PGL
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
I've noticed that a lot of MRDs and even GLAs are actually doing DEX at 15 now since it doesn't seem to really improve accuracy... or anything else for that matter.
I haven't actually tried completely re-statting to see yet... But what's the Forum MRD community opinion on this?
My stats right now are pretty even and will stay that way until I finish ranking up all my additional classes. I hate re-statting just to grind up something. (It's going to die eventually anyway right?)
Also in terms of MND I noticed that my MP only goes up at about 2mp per point I put in over 40. That's just terrible...
Seems like SE really doesn't want MRDs using much mp, whereas LNCs seem to have more bang for their buck/points...
“Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”
Do you have any proof that dex doesn't enhance accuracy, evasion, critical hit & damage and parry?
http://lodestone.finalfantasyxiv.com...6d9d2609e27e19
I parry and evade a lot even without Feather Foot and Foresight. If that's just because of gear or because of allocated dex as well I don't know.
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
It is correct. DEX actually is more of a defensive attrubute right now, increasing your parry and evade rate alongside with critical hits. About increasing accuracy, its relative...because it increases accuracy "only", which will make you have less "misses", but it does not affect the amount of "evades" the monster do since its related to them...i once had 120 DEX for tests...once your DEX reaches crazy values you will notice you barely miss...but at same time the monster will start evading much more often since evade can only be triggered when you actually hit it...so there will be no real increase accuracy wise...would be much better leave accuracy to food and actions and thinking that DEX is purely defensive.
But as defensive attribute DEX rocks...when i played MRD as DD i always liked much more using light armor (cloth/leather) instead of heavy armor...with high eva and decent DEX nothing can touch you. Very often, if monsters were good enough to make fight last until steadfast trigger, it was over. While in light armor i have over 180 eva (because for some reason SE still didn't add r40+ versions of some of my armor pieces...or i'd be beating 200 eva already), with steadfast i have also the defensiveside covered for when monsters actually hit. Its very hard i take a full damage attack in this setup, which also means i have optimal TP usage since i can beat the dude basically with only retaliation WSs while storing TP for maim.
Hell...this is why i'm so pissed/annoyed/frustrated with 1.18 >< i already feel like Yahiko taking about how Kenshin fight when i talk about old and new MRD. :/
Last edited by Lienn; 08-01-2011 at 11:36 PM.
sure they do. Nothing monumental of course but it's a little silly to not put any points into any of them. What harm are you doing if you put points in them? Not very smart to say something just for the sake of saying something and then hoping that no one else knows what you are talking about. There are lots of tests that have been done and that are floating around on these forums that show that they actually do work. I notice it personally on things like my elemental weapon skills, crafting, and being able to control which shards/crystals I farm up while gathering. It supposedly works for defensive matters as well. Even if the difference is tiny, a tiny difference is better then none.No points on Elements since they are broken and make no difference.
(Anyone who says otherwise has not tested it)
elements help food work better.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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