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Thread: MRD Builds

  1. #11
    Player
    Taruna-Aeon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Taruna Aeon
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    STR - 160
    VIT - 130
    DEX - 59
    INT - 14
    MND - 18
    PIE - 17

    I'm doing fine with that, i tried lowering my dexterity to see if it changed my damage output, but didn't notice any big difference really. So I increased me vitality a lill~ :3
    (0)

  2. #12
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Akashi View Post
    How much Piety is needed to use Absorb spells? Would Drain be beneficial? (Trying to make my MRD into a FFXI DRK XD)
    I never really used drain in this game...but in other FF games it often were considered nuke, being under nuke rules (affected by INT and magic potency and not PIE). But by its very heavy MP cost i don't really see it being isable by non-THM anymore.

    My DEX is at 82 for optimal effect of stuffed cabbage...and also because DEX id good for PGL. My elemental affinity is alradt messed up tho so i'm not receiving divine message anymore.
    (0)
    Last edited by Lienn; 08-01-2011 at 06:33 AM.

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    412
    MRD Tank:

    STATS
    134 STR
    174 VIT

    No points on Elements since they are broken and make no difference.
    (Anyone who says otherwise has not tested it)

    Gear

    Lominsan Bhuj
    Iron Plate set +1
    Paladin Trousers / Leather Skirt / Tarred Trousers
    Bucc Sash / Tarred Voyager's Belt
    Mythril Wristlet
    In Full Party 3000+ HP, 500 Defense

    Abilities
    Provoke II
    Disorient II
    Warmonger
    Foresight II
    Featherfoot II
    Sentinel
    Rampart II
    Defender II
    Tempered Will
    Diversion
    Decoy
    Second Wind II
    Sacrifice III
    Invigorate II
    Raging Strike II
    Hawk's Eye
    Ferocity II
    Still Precision II
    Barrage
    Storm's Path
    Twisting Vice
    Fracture II
    Jarring Strike II
    Broad Swing
    Brutal Swing
    Full Swing

    Traits
    Intimidation
    Prime Conditioning
    Swordmanship
    Bowmanship
    Pikemanship
    Seasoned Veteran
    Transcendence

    Some other abilities I may swap in may be Emulate, Obsess II, Feint, Leg Sweep, Bloodbath II, Maim, Accomplice, Taunt II
    (2)

  4. #14
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Holyomen View Post
    MRD Tank:

    STATS
    134 STR
    174 VIT
    This guy knows what he's talking about.
    (1)

  5. #15
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    My DEX is at 82 for optimal effect of stuffed cabbage...and also because DEX id good for PGL
    I like parry :x
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  6. #16
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    I've noticed that a lot of MRDs and even GLAs are actually doing DEX at 15 now since it doesn't seem to really improve accuracy... or anything else for that matter.

    I haven't actually tried completely re-statting to see yet... But what's the Forum MRD community opinion on this?

    My stats right now are pretty even and will stay that way until I finish ranking up all my additional classes. I hate re-statting just to grind up something. (It's going to die eventually anyway right?)


    Also in terms of MND I noticed that my MP only goes up at about 2mp per point I put in over 40. That's just terrible...

    Seems like SE really doesn't want MRDs using much mp, whereas LNCs seem to have more bang for their buck/points...
    (0)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

  7. #17
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Do you have any proof that dex doesn't enhance accuracy, evasion, critical hit & damage and parry?

    http://lodestone.finalfantasyxiv.com...6d9d2609e27e19

    I parry and evade a lot even without Feather Foot and Foresight. If that's just because of gear or because of allocated dex as well I don't know.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #18
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    It is correct. DEX actually is more of a defensive attrubute right now, increasing your parry and evade rate alongside with critical hits. About increasing accuracy, its relative...because it increases accuracy "only", which will make you have less "misses", but it does not affect the amount of "evades" the monster do since its related to them...i once had 120 DEX for tests...once your DEX reaches crazy values you will notice you barely miss...but at same time the monster will start evading much more often since evade can only be triggered when you actually hit it...so there will be no real increase accuracy wise...would be much better leave accuracy to food and actions and thinking that DEX is purely defensive.

    But as defensive attribute DEX rocks...when i played MRD as DD i always liked much more using light armor (cloth/leather) instead of heavy armor...with high eva and decent DEX nothing can touch you. Very often, if monsters were good enough to make fight last until steadfast trigger, it was over. While in light armor i have over 180 eva (because for some reason SE still didn't add r40+ versions of some of my armor pieces...or i'd be beating 200 eva already), with steadfast i have also the defensiveside covered for when monsters actually hit. Its very hard i take a full damage attack in this setup, which also means i have optimal TP usage since i can beat the dude basically with only retaliation WSs while storing TP for maim.

    Hell...this is why i'm so pissed/annoyed/frustrated with 1.18 >< i already feel like Yahiko taking about how Kenshin fight when i talk about old and new MRD. :/
    (0)
    Last edited by Lienn; 08-01-2011 at 11:36 PM.

  9. #19
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    No points on Elements since they are broken and make no difference.
    (Anyone who says otherwise has not tested it)
    sure they do. Nothing monumental of course but it's a little silly to not put any points into any of them. What harm are you doing if you put points in them? Not very smart to say something just for the sake of saying something and then hoping that no one else knows what you are talking about. There are lots of tests that have been done and that are floating around on these forums that show that they actually do work. I notice it personally on things like my elemental weapon skills, crafting, and being able to control which shards/crystals I farm up while gathering. It supposedly works for defensive matters as well. Even if the difference is tiny, a tiny difference is better then none.
    (2)

  10. #20
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    elements help food work better.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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