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  1. #1
    Player
    Liniont's Avatar
    Join Date
    Jun 2011
    Posts
    118
    Character
    Vitra Crimsonash
    World
    Sargatanas
    Main Class
    Lancer Lv 50

    Idea to put an end to inflation and stop RMTs

    now I ask you that you read this with an open mind as it's an idea I had for my MMO a long time ago, I'm giving you this idea because I love you yoshi-p and I have high hopes for FFXIV. Also I hate the Inflation and I hate RMTs.

    My idea was simple take every tradable/sellable item in the game and give it an ultimate minimum/maximum asking price. for example.

    We'll use a level 5 wooden shield (I forget the name)

    currently on my server a Level 5 shield goes for 20,000 to 50,000gil

    my Idea will set a minimum price of 1,000 gil that the shield is allowed to be sold at and a maximum allowing price of say 2,500 gil.

    The dev team already has an NPC asking price. When you sell the shield to an NPC I do believe the NPC would buy it off of you for about 1,000 or 1,500 gil

    so based on the rank requirements for gear and "possible" items crafted with crafting materials we can determine a price tier to not only lower prices of items in the market and force RMT's to sell items in that price tier but this still allows the market to be competitive as for as prices are concerned.

    The benefits would be easier access to crafting materials
    which in turn allows the market to always have the gear you need at reasonable prices

    now I'm not saying make everything in the game cheap, but the dev team is responsible for maintaining a fair and balanced economy free of the RMT choke hold.

    We can't beat them at the tug of war prices they set everything at because their job is to farm items they don't play the game like us. They are online 24/7 farming items and destroying the economy with their ridiculous prices I found rank 15 through 20 gear in the market between 70,000 to 100,000+

    every MMO's free, unmonitored, decided by the player market gets exploited by RMTs.
    Why? Because they have the time to gather more items then the normal player and because they have that quantity they ultimately have the power over pricing.

    I really don't want to farm like I did in FFXI, I would farm and gather for days just to buy a single piece of gear for my PLD at level 45 - 50.

    feed back is appreciated. I understand that some of my ideas aren't always good so I would like to know what people think.
    (4)

  2. #2
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Capping the highs and lows is not the answer, that is something the playerbase needs to figure out, what an item is worth. RMT may try to sell for high prices but Ultimately, the real players of this game have the choice to lower the price if they want to when selling items.
    (4)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    169
    It is also A LOT of work to adjust the prices. You have also +1, +2, +3 gear and so on.

    The problem isn't the inflation. The problem is that low rank gear is/was useless, but the recipes were complicated.
    High rank gear is very cheap now, compared to the earlier days.
    (1)

  4. #4
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    My idea was simple take every tradable/sellable item in the game and give it an ultimate minimum/maximum asking price. for example.
    Too much work for the dev team + price regulation will cause the general community to revolt.

    Besides the ones selling the expensive gear are more likely to be regular players than RMT.
    I believe most RMT are focusing on selling fish and shards nowadays so you are targeting the wrong group.
    (0)

  5. #5
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Worrying too much about RMT is what got us a game with no mailing system and the Market Wards in the first place. I'd argue it's time to worry more about the players and less about the RMT.
    (2)

  6. #6
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I'll try to do this as respectfully as possible, and I'll start by saying this: Free markets and Competition are the best solutions for any economy.

    Thus any arbitrary regulation or monopolies will hurt the economy.

    dev team is responsible for maintaining a fair and balanced economy free of the RMT choke hold.
    I think this outlines the mistake you have made. Fair and balanced are very poor terms to use and they have different meanings for different people. They should be fair in the sense that, everyone should be free to participate in the economy in whatever way they choose.

    Then, whether or not RMTs really have a choke hold on anything. So far, I see no evidence to back this up. Because the markets are very free, everyone being able to choose their methods, and that the RMT hold no monopoly over any thing, they are simply adding to the competition.

    Example: They leave bots around attack monsters for hours and they use multiple character accounts to farm monsters. No other single person can do this. This gives them an advantage but not a monopoly. Essentially they just operate more effeciently than other players. Does this negatively impact the economy? Yes and No. Yes, it hurts a single sector of the economy, those who farm shards. The added supply of shards naturally drives their prices down. This means players who sell shards will recieve less gil from shards. But, shards being an integral part in the synthesis process, these lower prices, in turn, lower the capital necessary to level crafts and to craft the items themselves. Thus, while these players will recieve less gil per shard, they in turn are paying less gil for all the items they want. You can see that by removing the RMT, shards will decrease in supply and item prices will naturally rise.

    So far in that RMT does not hold a monopoly and there is vigorous competition, I see no reason to apply far reaching economic regulation on an otherwise free market. And, for supposition's sake, if they should hold a monopoly, rather than regulate prices, it would be far better to deal with the monopoly itself.

    I could write another lengthy post on the effects of the actual suggestion, suffice to say, they are not worth whatever non existent benefits would be believed to manifest.
    (6)
    Last edited by Roaran; 08-02-2011 at 10:57 PM.

  7. #7
    Player

    Join Date
    Jun 2011
    Posts
    76
    Um... Why not just make things and sell them at reasonable prices? I did that for like 2 months with all of the rank 12 crafting/gathering tools. I noticed there were either none up, or they cost like 80k. So I made and sold them for 10-40k depending on the overhead cost. I made over 6 mil like that and I'm sure all the lowbies were more than happy to buy affordable goods.

    You don't need a regulated floor and ceiling. You just need a few people who aren't greedy as f*ck that are willing to make and sell things at reasonable prices (Like ME ).
    (3)

  8. #8
    Player

    Join Date
    Jul 2011
    Posts
    279
    Quote Originally Posted by MattyWS View Post
    Capping the highs and lows is not the answer, that is something the playerbase needs to figure out, what an item is worth. RMT may try to sell for high prices but Ultimately, the real players of this game have the choice to lower the price if they want to when selling items.
    LOL!

    You most def didn't play XI when scorpion claws were 30mil did you? When RMT get a hold on the economy its all out of the players hands.
    (2)

  9. #9
    Player
    Liniont's Avatar
    Join Date
    Jun 2011
    Posts
    118
    Character
    Vitra Crimsonash
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chain View Post
    LOL!

    You most def didn't play XI when scorpion claws were 30mil did you? When RMT get a hold on the economy its all out of the players hands.
    Thank you chain I couldn't have said it myself ^_^
    (0)

  10. #10
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    8
    Quote Originally Posted by Serio View Post
    Um... Why not just make things and sell them at reasonable prices? I did that for like 2 months with all of the rank 12 crafting/gathering tools. I noticed there were either none up, or they cost like 80k. So I made and sold them for 10-40k depending on the overhead cost. I made over 6 mil like that and I'm sure all the lowbies were more than happy to buy affordable goods.

    You don't need a regulated floor and ceiling. You just need a few people who aren't greedy as f*ck that are willing to make and sell things at reasonable prices (Like ME ).
    i can't agree more i mean i had the game at launch but we all know how that was.. came back i figure ok delete old character n start fresh.. made new character been playing and all the low level stuff has an insane price i mean how the heck they expect someone new with no money to buy armor and weapons at about 50-80k each piece is beyond me by the time you get enough money you wont need it anymore
    (1)

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