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Thread: MP and soloing

  1. #1
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80

    MP and soloing

    I know not how the new changes affects party play because I don't often join them but soloing has taken a strong hit. I find myself running out of MP and getting KO'd more often than I was before the changes were implemented. The problem is only amplified by the durability loss to gear.

    I don't know what the dev team is planning but if there is a plan to keep the current MP costs then something needs to be done to ease soloing.

    I purpose a much faster MP and HP regain while solo so compensate for the greater consumption of MP.
    (2)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    I feel you, came back after 3 months orso, and suddenly im finding that my con goes out of mp after killing 3 groups of mobs using aoe spells.
    Considering that i used mp siphon 3 times (if only that wasnt nerfed as well xd) and the 50%~ recover skill its rather painful.

    Atleast the sky got a little brighter when i realised i didnt use spiritbind, so i might be able to find some kind of balance. xd
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    7
    As a pug.. Normal leves and such are still fine, although I do have to rest mp sometimes when there are many mobs. But now my NM hunting days are over. I could get daddylonglegs to about half health or so before, but now not even a chance. Over nerfed imo.
    (1)

  4. #4
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by TreborCygnus View Post
    As a pug.. Normal leves and such are still fine, although I do have to rest mp sometimes when there are many mobs.
    That is actually the inherent problem, before one didn't need to rest MP or didn't run out mid battle. If you aren't a mage you will tend to run out of MP quickly, it's even worse on something like Archer because they are paper thin and when you have two or more mobs beating on you, you're constantly healing. Then of course there are the other buffs as well that eat away at MP.

    Then there is the whole issue with the way leves work now. Finishing a leve on a higher difficulty as fast as possible is optimal but at the same time MP is preventing that from happening. In turn one has to lower the difficulty and/or slow down for fear of getting KO'd.

    What this all leads to in the end is a much slower rate of SP gain versus parties, in other words a nerf to soloing.

    If a faster MP and HP regain is out of the question then maybe an option to allow people to buy an item that will only take affect if one is solo and can only be used during leves.

    All I know is that nerfing solo play is not a good way to keep casual players happy.
    (1)