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  1. #1
    Player
    Asai's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Lord Asai
    World
    Excalibur
    Main Class
    Monk Lv 90

    Revision to action bar/ability point costs

    Don't know whether this would go in the user interface forum or battle mechanics forum, since it's tied into both so here goes.

    What I personally want to see, in regards to the action bar, and ability point cost/setting abilities, is this:

    As a conjurer, I don't think setting conjurer abilities should cost points to set. Likewise, as a pugilist, I don't think setting pugilist abilities should cost points to set. If you've learned something, it should be at your disposal when you're focusing on that classes style.

    I do want to keep the point cost limit though, however I think it should only come into play when setting abilities from another class. Hell you could even raise point cost or lower the limit to make it effective in the way the developers wanted it to work to begin with.

    While we're still on that subject, I also feel that everything I have learned as a conjurer or pugilist or whatever, should be at that classes disposal at any time. I realize that would incur the addition of spell and ability lists, but honestly that sounds like an improvement to me. The action bar can stay as well, for those who want it, I would still definitely use it even with a spell and ability list available during combat.
    (2)

  2. #2
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I agree.

    To take it further I think classes need to earn traits as they rank up. (as opposed to only being able to purchase them.)

    and the traits you learn shouldn't cost any points to equip, but when you start using traits from other classes you start using the trait points.

    I'd really like to see Accuracy Bonus, Attack Bonus, Defense Bonus, Magic Potency Bonus, Magic Accuracy Bonus as traits, they'd allow for more class distinction, and give us greater control over customizing our characters.
    (2)
    Last edited by Ferth; 07-30-2011 at 05:49 PM.

  3. #3
    Player
    Asai's Avatar
    Join Date
    Mar 2011
    Posts
    37
    Character
    Lord Asai
    World
    Excalibur
    Main Class
    Monk Lv 90
    Yes, exactly! It's entirely possible to keep the base system while just a few slight changes can make it so much better. It's a good base where additions can be easily implemented and only continue to make it better.
    (1)