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  1. #21
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    A real pet class like Beastmaster, where you don't fight much yourself but control your pet instead.
    Not like the auto mode Summoner pets.

    Samurai.
    A gun or crossbow class.
    Blue Mage would be cool too.
    (0)

  2. #22
    Player
    Lauren_Kesha's Avatar
    Join Date
    Apr 2012
    Posts
    10
    Character
    Laurin Kesha
    World
    Balmung
    Main Class
    Archer Lv 50
    Love these type of threads. Can be silly and fun.

    Class: Breaker: hammers, buffs and DD
    Jobs: Green mage buffs/heals and Beastmaster pet addition

    Class: Musketeer: guns and DD
    jobs: Chemist for heals, and either puppetmaster or corsair for DD

    Class: Champion: Great sword DD and long cool down attacks
    Jobs: Dark knight for DD, and Rune Knight for Tank

    Class: Vagrant: Large Katana for tanking
    Jobs Samurai for tank, and Onimaru ( demon themed DD job that fights with an extra haunted katana)

    Class: Flayer: Whips DD class that learns enemy skills
    Jobs Blue mage to learn extra enemy skills, and dancer for either enfeebling and attacking (like classic dancer) or heals like FFXI

    Class: Infiltrator: Gunblade DD and enfeebs
    Jobs: Templar for Tank, and Cannoneer- brd equivalent frontline

    Class: Fencer: rapiers, DD, and magic
    Jobs, Red Mage for healing, and Mystic Knight for DD
    (1)
    A Premiere Fun Balmung LS, feel free to contact us!

  3. #23
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Just thought of a new one,
    Class butcher
    Weapon cleaver
    (0)

  4. 08-28-2014 12:00 AM
    Reason
    double post

  5. #24
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I would love to see a melee healer like dancer from Final Fantasy XI; however, I am uncertain if that type of healing style would work in endgame because of the dangerous enemies we have to face such as primals. And some bosses have mechanics that target the healer so it could endanger the party even more.

    Advantages
    -Fun Healing Style for those that like to deal damage.
    -Obviously higher defense to survive the damage they'll receive in the frontlines.
    -Might be better for light parties

    Disadvantages
    -Potentially receives more damage
    -Uses a different resource
    -Bad for situations where the party has to split up (Example: Garuda Extreme Phase 5)
    (0)
    Last edited by Brightshadow; 08-28-2014 at 12:54 AM.

  6. #25
    Player
    Rona's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    142
    Character
    Erza Kokira
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Some sort of physical ranged or melee pet class. Like Beast master or Ranger. Could just play off of Archer.
    (0)

  7. #26
    Player
    PureEclipse's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Kiranoa Eclipse
    World
    Twintania
    Main Class
    Conjurer Lv 80
    Musketeer, Red Mage, Time Mage, Samurai, Dancer,

    but above all, we need whatever that comes in 3.0 first, to be a tank that people will want to play...
    I can live a couple extra months of not having more dps if it gives us another tank first.
    (0)

  8. #27
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I want this gun class!

    (0)

  9. #28
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Scootaloo View Post
    GOOD! Bout bloody time there was some kind of diversity in this game! Frankly I'm sick and tired of being able to look at every single class and be able to group them into one role.
    Skeptical? The game already does it! I mean for peats sake, take away the "heat generation" attribute from the WAR and PLD and what do you get? A DPS class. Take away the healing spells what do you get? A DPS class. There is NOTHING that sets one class from another. You can literally play every single DPS all and see no difference outside of the flashy weaponskill graphics they get. I'm not even close to joking.
    Sick and tired of being able to group them into a role? That's how SE intended it and that's how it should stay. This isn't FFXI where you can pull all kinds of ridiculous crap because the players don't want to play classes like they were intended (Ninja tank? ludicrous).

    Healing, Hate Generation, damage

    I can mix and match these single 3 attributes between all the classes and they could all perform them EXACTLY the same way PERFECTLY with little to no difference in how they execute their skills.

    Take a good hard look at every single combat class in this game and point out more than 3 differences between the healer,tank, and DPS. Go ahead, try it. I'm sure you'll struggle for about 5 mins before giving up and calling me some raging troll followed by "If you don't like the game that much, there's the door" remark.(If you don't, then you have my respect and I apologize for the potshot.)
    1. Healers heal
    2. Tanks have emnity skills
    3. DPS don't do either of above (not efficiently)

    Sure my job idea most likely have tons of balancing holes in it but it's a right side more creative than what we've seen so far. To be frank, I'm not getting my hopes up for anything new aside from flashy weaponskill graphics from the Ninja and other job to be introduced soon.

    Would it kill SE to make a unique class for peats sake? :/

    Your job idea is imbalanced from job skill at level 30. As I said, Archer already has the benefit of never having to stop moving to do damage which is why their standing DPS is lower than all other classes. Then you added 5 skills that do damage or increase their damage which makes them significantly more desirable than any of the other classes.

    Ranger isn't unique, it's just Archer with DPS skills instead of songs.
    (2)

  10. #29
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    would like to see:

    musketeer
    blue mage
    and any other ranged (hopefully physical) dps
    and maybe a tank that is quite literally a tank - perhaps even getting to use the magitek armor in battle XD guess could be a future job from musketeer
    also bonecrafting or fossilcrafting for new DoH
    (0)
    .

  11. #30
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    DoW:

    *Musketeer (class)/Corsair (job).
    *Ranger (use either Archer or Musketeer as the class)
    *Bushido (class)/Samurai (job)

    DoM:

    *Mime (class)/Blue Mage (job)
    *Fencer (class)/Red Mage (job)
    *Geomancer (from Thaumaturge)
    (0)

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