Well, we can argue about it all day but there's already a thread for that right here



Well, we can argue about it all day but there's already a thread for that right hereSo they implement "charge" bar for all of the ranger's skills then. forcing them to stand still outside of using the Running Shot and Sniper Sight skill. That balances things out right? I mean come on, Bard is a JOKE as it stands. As many other players have pointed out in the forums, Bard has one useful song and every single other is purely situational and almost never used. And don't even get me started on wondering what the hell possessed SE to give Bard(A DPS CLASS)the "Healers" Limit break...


actually from what Yoshi-P have said, it's possible that we will not see second jobs for the actual class.
anyway, i can see templars and gunmage coming.
later maybe Samurai and dark knight, but the one i want to see is the dancer.
.
Remade Summoner.

Samurai Samurai Samurai....all i want......
Dark knight, Geomancer, Rune Fencer,
Time Mage.
HoT Healer, can cast indiv. skill/spell speed buffs & even cast a move speed buff for clutch saves on allies in trouble.
Maybe utilize a portal to hop through.
So many cool ways Time Mage could be done.

A real pet class like Beastmaster, where you don't fight much yourself but control your pet instead.
Not like the auto mode Summoner pets.
Samurai.
A gun or crossbow class.
Blue Mage would be cool too.
Love these type of threads. Can be silly and fun.
Class: Breaker: hammers, buffs and DD
Jobs: Green mage buffs/heals and Beastmaster pet addition
Class: Musketeer: guns and DD
jobs: Chemist for heals, and either puppetmaster or corsair for DD
Class: Champion: Great sword DD and long cool down attacks
Jobs: Dark knight for DD, and Rune Knight for Tank
Class: Vagrant: Large Katana for tanking
Jobs Samurai for tank, and Onimaru ( demon themed DD job that fights with an extra haunted katana)
Class: Flayer: Whips DD class that learns enemy skills
Jobs Blue mage to learn extra enemy skills, and dancer for either enfeebling and attacking (like classic dancer) or heals like FFXI
Class: Infiltrator: Gunblade DD and enfeebs
Jobs: Templar for Tank, and Cannoneer- brd equivalent frontline
Class: Fencer: rapiers, DD, and magic
Jobs, Red Mage for healing, and Mystic Knight for DD
Just A Game Linkshell - http://www.justagame.guildwork.com/A Premiere Fun Balmung LS, feel free to contact us!
Player
Just thought of a new one,
Class butcher
Weapon cleaver


I would love to see a melee healer like dancer from Final Fantasy XI; however, I am uncertain if that type of healing style would work in endgame because of the dangerous enemies we have to face such as primals. And some bosses have mechanics that target the healer so it could endanger the party even more.
Advantages
-Fun Healing Style for those that like to deal damage.
-Obviously higher defense to survive the damage they'll receive in the frontlines.
-Might be better for light parties
Disadvantages
-Potentially receives more damage
-Uses a different resource
-Bad for situations where the party has to split up (Example: Garuda Extreme Phase 5)
Last edited by Brightshadow; 08-28-2014 at 12:54 AM.
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