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  1. #1
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    would like to see:

    musketeer
    blue mage
    and any other ranged (hopefully physical) dps
    and maybe a tank that is quite literally a tank - perhaps even getting to use the magitek armor in battle XD guess could be a future job from musketeer
    also bonecrafting or fossilcrafting for new DoH
    (0)
    .

  2. #2
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    I would also live a garlean inspired gun blade class and it would not break the lore entirely because we have cid,biggs, and wedge who were garleans
    (0)

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    The lack of Musketeer in this conversation must be remedied!
    (3)

  4. #4
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ilenya View Post
    The lack of Musketeer in this conversation must be remedied!
    Fine fine, how about musketeer
    (3)

  5. #5
    Player Scootaloo's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Scootaloo Dash
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Many of the suggestions in here are awesome ideas so i figured I'd add some of mine:

    Class:Archer
    Job:Ranger
    Role: DPS
    Primary Job skills:
    (lvl 30)Long Shot: Fires a shot that deals damage to the target up to 30yalms away.(130 Potency),
    (lvl 35)Running Shot: Deals damage to the target and increases user's movement speed for 5 seconds.(50 Potency),
    (lvl 40)Sniper Sight: Increases ranged accuracy and damage.(no damage),
    (lvl 45)Flaming Arrow: Fires a shot that deals damage and fire damage over time for 30 seconds.(130 Initial shot potency and 30 DOT potency),
    (lvl 50)Dynamite Arrow: Fires a shot that deals damage to the target and others around the target.(150 Potency)
    (1)

  6. #6
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I'd like to see;

    Dark Knight OR Samurai OR Viking: Tank
    Green Mage: Healer

    Quote Originally Posted by Scootaloo View Post
    Many of the suggestions in here are awesome ideas so i figured I'd add some of mine:

    Class:Archer
    Job:Ranger
    Role: DPS
    Primary Job skills:
    (lvl 30)Long Shot: Fires a shot that deals damage to the target up to 30yalms away.(130 Potency),
    (lvl 35)Running Shot: Deals damage to the target and increases user's movement speed for 5 seconds.(50 Potency),
    (lvl 40)Sniper Sight: Increases ranged accuracy and damage.(no damage),
    (lvl 45)Flaming Arrow: Fires a shot that deals damage and fire damage over time for 30 seconds.(130 Initial shot potency and 30 DOT potency),
    (lvl 50)Dynamite Arrow: Fires a shot that deals damage to the target and others around the target.(150 Potency)
    This class would be imbalanced, hope you know. Since Bard is balanced around having songs, having the same class with straight DPS skills makes it stronger than all other classes.
    (0)

  7. #7
    Player Scootaloo's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Scootaloo Dash
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Exstal View Post
    I'd like to see;

    Dark Knight OR Samurai OR Viking: Tank
    Green Mage: Healer



    This class would be imbalanced, hope you know. Since Bard is balanced around having songs, having the same class with straight DPS skills makes it stronger than all other classes.
    GOOD! Bout bloody time there was some kind of diversity in this game! Frankly I'm sick and tired of being able to look at every single class and be able to group them into one role.

    Skeptical? The game already does it! I mean for peats sake, take away the "heat generation" attribute from the WAR and PLD and what do you get? A DPS class. Take away the healing spells what do you get? A DPS class. There is NOTHING that sets one class from another. You can literally play every single DPS all and see no difference outside of the flashy weaponskill graphics they get. I'm not even close to joking.

    Healing, Hate Generation, damage

    I can mix and match these single 3 attributes between all the classes and they could all perform them EXACTLY the same way PERFECTLY with little to no difference in how they execute their skills.

    Take a good hard look at every single combat class in this game and point out more than 3 differences between the healer,tank, and DPS. Go ahead, try it. I'm sure you'll struggle for about 5 mins before giving up and calling me some raging troll followed by "If you don't like the game that much, there's the door" remark.(If you don't, then you have my respect and I apologize for the potshot.)

    Sure my job idea most likely have tons of balancing holes in it but it's a right side more creative than what we've seen so far. To be frank, I'm not getting my hopes up for anything new aside from flashy weaponskill graphics from the Ninja and other job to be introduced soon.

    Would it kill SE to make a unique class for peats sake? :/

    Quote Originally Posted by Parz3val View Post
    .

    Remade Summoner.
    As long as they keep summoner as the DOT DPS then I wouldn't mind a remake if anything for a more impressive and effective summons. ARC/SMN is the ONLY unique DPS out of the whole damned lot atm.
    (0)
    Last edited by Scootaloo; 08-27-2014 at 03:59 PM.

  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Scootaloo View Post
    GOOD! Bout bloody time there was some kind of diversity in this game! Frankly I'm sick and tired of being able to look at every single class and be able to group them into one role.
    Skeptical? The game already does it! I mean for peats sake, take away the "heat generation" attribute from the WAR and PLD and what do you get? A DPS class. Take away the healing spells what do you get? A DPS class. There is NOTHING that sets one class from another. You can literally play every single DPS all and see no difference outside of the flashy weaponskill graphics they get. I'm not even close to joking.
    Sick and tired of being able to group them into a role? That's how SE intended it and that's how it should stay. This isn't FFXI where you can pull all kinds of ridiculous crap because the players don't want to play classes like they were intended (Ninja tank? ludicrous).

    Healing, Hate Generation, damage

    I can mix and match these single 3 attributes between all the classes and they could all perform them EXACTLY the same way PERFECTLY with little to no difference in how they execute their skills.

    Take a good hard look at every single combat class in this game and point out more than 3 differences between the healer,tank, and DPS. Go ahead, try it. I'm sure you'll struggle for about 5 mins before giving up and calling me some raging troll followed by "If you don't like the game that much, there's the door" remark.(If you don't, then you have my respect and I apologize for the potshot.)
    1. Healers heal
    2. Tanks have emnity skills
    3. DPS don't do either of above (not efficiently)

    Sure my job idea most likely have tons of balancing holes in it but it's a right side more creative than what we've seen so far. To be frank, I'm not getting my hopes up for anything new aside from flashy weaponskill graphics from the Ninja and other job to be introduced soon.

    Would it kill SE to make a unique class for peats sake? :/

    Your job idea is imbalanced from job skill at level 30. As I said, Archer already has the benefit of never having to stop moving to do damage which is why their standing DPS is lower than all other classes. Then you added 5 skills that do damage or increase their damage which makes them significantly more desirable than any of the other classes.

    Ranger isn't unique, it's just Archer with DPS skills instead of songs.
    (2)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Exstal View Post
    . .
    As I said, Archer already has the benefit of never having to stop moving to do damage which is why their standing DPS is lower than all other classes. Then you added 5 skills that do damage or increase their damage which makes them significantly more desirable than any of the other classes.

    Ranger isn't unique, it's just Archer with DPS skills instead of songs.
    Imo I always imagined ranger would add in a few casting timed heavy dd shots, or even a ranger mode (adds draw string time, adds damage, adds range). FFXI probably ruined part of that expectation though, I don't think I'd really care if it didn't happen- that's just my minor expectation.
    (0)
    Last edited by Shougun; 08-28-2014 at 01:54 AM.

  10. #10
    Player Scootaloo's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Scootaloo Dash
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Exstal View Post
    Ranger isn't unique, it's just Archer with DPS skills instead of songs.
    So they implement "charge" bar for all of the ranger's skills then. forcing them to stand still outside of using the Running Shot and Sniper Sight skill. That balances things out right? I mean come on, Bard is a JOKE as it stands. As many other players have pointed out in the forums, Bard has one useful song and every single other is purely situational and almost never used. And don't even get me started on wondering what the hell possessed SE to give Bard(A DPS CLASS)the "Healers" Limit break...
    (1)

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