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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    New Class: Minstrel (Radical Change to Bard Job)

    Hello everyone, so after playing with bard I do have to say that Square Enix really missed an opportunity to make Bards into an individual class with its own identity, and there are many players including myself that would have loved to see a proper bard type class introduced into the game. Now I know the chances of this happening are very low but if Square Enix could do such a massive game changing thing like removing all the daggers from gladiators in favor of the rogue class, I can definitely see something like this happening if there is enough demand for it.

    Minstrel (Disciples of Magic)


    1.) Weapon: Harp
    2.) Role: Healer
    3.) Guild: Ul'dah (Minstrel Guild)
    4.) Armor: Light/Cloth
    5.) Attributes: Mind + Piety
    6.) Job: Bard (Minstrel 30 + Arcanist 15)

    Class Actions


    (MP Cost is based on a level 1 Character. As you level up, MP Cost of all spells will increase.)

    1.) Foe Requiem (Spell)
    Effect: Deals unaspected channeled damage over time with a potency of 80 for 12 seconds to the enemy. Effect is cancelled with movement.
    Level: 1
    MP Cost: 1 (Per Tick)
    Cast Time: Instant
    Cooldown: 4 Seconds
    Range: 20 Yards
    Radius: 0 Yards

    2.) Soothing Melody (Spell)
    Effect: Grants a channeled healing over time effect with a cure potency of 200 for 12 seconds to the party member. Effect is cancelled with movement.
    Level: 2
    MP Cost: 3 (Per Tick)
    Cast Time: Instant
    Cooldown: 4 Seconds
    Range: 20 Yards
    Radius: 0 Yards

    3.) Dark Threnody (Spell)
    Effect: Deals dark damage with a potency of 50. Additional Effect: Dark damage overtime with potency of 25, and blinds the enemy for 18 seconds. Could be used while channeling Foe Requiem
    Level: 4
    MP Cost: 6
    Cast Time: Instant
    Cooldown: 2.5 Seconds
    Range: 20 yards
    Radius: 0 Yards

    4.) Marcato (Ability)
    Effect: Transforms the next channeled spell into an instant cast. Consumes all the MP that was necessary to channel that spell, and reduces the potency of the channeled effect by 1/2.
    Level: 6
    MP Cost: Varies by spell
    Cast Time: Instant
    Cooldown: 20 seconds
    Range: 0 Yards
    Radius: 0 Yards

    5.) Swiftsong (Spell)
    Effect: Increases Movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in combat.
    Level: 8
    MP Cost: 10
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 0 Yards
    Radius: 20 Yards

    6.) Renewing Carol (Spell)
    Effect: Grants a healing overtime effect with a cure potency of 150 to the party member for the next 18 seconds. Could be used with Soothing Melody.
    Level: 10
    MP Cost: 12
    Cast Time: 3 seconds
    Cooldown: 2.5 Seconds
    Range: 20 Yards
    Radius: 10 Yards

    7.) Goddess Hymn (Spell)
    Effect: Resurrects target to a weakened state. Cannot be used when in combat
    Level: 12
    MP Cost: 31
    Cast Time: 8 seconds
    Cooldown: 2.5 Seconds
    Range: 20 Yards
    Radius: 0 Yards

    8.) Light Threnody (Spell)
    Effect: Deals light damage with a potency of 150. Additional Effect: Dia (Defense Down). Could be used while channeling Foe Requiem
    Level: 15
    MP Cost: 14
    Cast Time: Instant
    Cooldown: 10 seconds
    Range: 20 yards
    Radius: 10 yards

    9.) Warding Round (Spell)
    Effect: Removes a single detrimental effect from target. Could be used while channeling Soothing Melody.
    Level: 18
    MP Cost: 15
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 20 Yards
    Radius: 10 Yards

    10.) Dazing Sirvente (Spell)
    Effect: Inflicts target with slow for 15s. Could be used while channeling Foe Requiem
    Level: 22
    MP Cost: 7
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 20 Yards
    Radius: 10 Yards

    11.) Foe Lullaby (Spell)
    Effect: Inflicts target with sleep for 30s. Cancels auto-attack and channeled effects upon execution. Could be used while channeling Foe Requiem
    Level: 26
    MP Cost: 8
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 20 Yards
    Radius: 10 Yards

    12.) Troubadour (Ability)
    Effect: Spreads your target’s Foe Requiem or Soothing Melody to all nearby allies or enemies. Duration: Time remaining on original effect. If you use a spell that can be used while channeling any of these two spells all allies or enemies will receive the effect. (Maximum of 3 targets)
    Level: 30
    MP Cost: Doubles the MP drain per tick
    Cast Time: Instant
    Cooldown: 10 seconds
    Range: 20 Yards
    Radius: 0 Yards

    13.) Healing Operetta (Spell)
    Effect: Restore target's HP. Cure Potency: 300, Could be used while channeling Soothing Melody.
    Level: 34
    MP Cost: 15
    Cast Time: 2 Seconds
    Cooldown: 5 Seconds
    Range: 20 Yards
    Radius: 0 Yards

    14.) Pianissimo (Ability)
    Effect: Doubles the potency of your Foe Requiem or Soothing Melody, but reduces the duration of the channeled effect by 1/2, and depletes the MP necessary to channel the spell at twice the speed.
    Level: 38
    MP Cost: (Varies by spell)
    Cast Time: Instant
    Cooldown: 30 seconds
    Range: 20 Yards
    Radius: 10 Yards

    15.) Magic Finale (Spell)
    Effect: Removes one beneficial status effect from the enemy. Could be used while channeling Foe Requiem.
    Level: 42
    MP Cost: 14
    Cast Time: 5 Seconds
    Cooldown: 60 Seconds
    Range: 20 Yards
    Radius: 0 Yards

    16.) Elemental Requiem
    Effect: Reduces the elemental resistances of the enemy by 10%. Could be used while channeling Foe Requiem.
    Level: 46
    MP Cost: 16
    Cast Time: 5 Seconds
    Cooldown: 15 Seconds
    Range: 20 Yards
    Radius: 0 Yards

    17.) Victory March (Spell)
    Effect: Grants a healing overtime effect with a cure potency of 550 to all nearby party members.
    Level: 50
    MP Cost: 26
    Cast Time: 3.5 seconds
    Cooldown: 180 seconds
    Range: 20 Yards
    Radius: 10 Yards

    Class Traits


    1.) Enhanced Piety
    Effect: Increases Piety by 2.
    Level: 8

    2.) Enhanced Piety II
    Effect: Increases Piety by 4.
    Level: 14

    3.) Renewing Finale
    Effect: If renewing carol is used while channeling soothing melody the cure potency of the regen effect is doubled.
    Level: 16

    4.) Disorienting Notes
    Effect: When channeling Foe Requiem the enemy is inflicted with heavy, and it has a 10% chance of binding the enemy.
    Level: 20

    5.) Enhanced Piety III
    Effect: Increases Piety by 6.
    Level: 14

    6.) Hymn of Rebirth
    Effect: Allows you to cast “Goddess Hymn” during combat.
    Level: 28

    7.) Enhanced Warding Round
    Effect: If Warding Round is used while channeling Soothing Melody it’ll remove a detrimental effects every tick, until Soothing Melody finishes Channeling.
    Level: 32

    8.) Swiftcast
    Effect: Swiftsong provides a quick casting bonus of 10% when you enter combat, effect wears off upon the first spell used during combat.
    Level: 36

    9.) Musical Notes
    Effect: Increases the potency of Soothing Melody and Foe Requiem by 20%.
    Level: 40

    10.) Saboteur Finale
    Effect: Magic Finale now removes 2 enhancement effects from the enemy.
    Level: 44

    11.) Impending Victory
    Effect: Allows you to use Victory March during combat.
    Level: 48

    Bard (Job)

    1.) Mage's Ballad (Spell)
    Refreshes MP of all nearby party members while lowering own healing dealt by 10%. TP is drained while singing. Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other song enhancements.
    Level: 30
    MP Cost: N/A
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 0 Yards
    Radius: 20 Yards

    2.) Sorcery Etude (Spell)
    Increases the Magic Accuracy of all nearby party members while lowering own healing dealt by 10%. TP is drained while singing. Magic Accuracy effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other song enhancements.
    Level: 35
    MP Cost: N/A
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 0 Yards
    Radius: 20 Yards

    3.) Army Paeon (Spell)
    Refreshes TP of all nearby party members while lowering own healing dealt by 10%. TP is drained while singing. Refresh effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other song enhancements.
    Level: 40
    MP Cost: N/A
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 0 Yards
    Radius: 20 Yards

    4.) Sword Madrigal (Spell)
    Increases the Accuracy of all nearby party members while lowering own healing dealt by 10%. TP is drained while singing. Accuracy effect is lost if party members move out of hearing distance, and ends upon reuse. Cannot be used with other song enhancements.
    Level: 45
    MP Cost: N/A
    Cast Time: 3 Seconds
    Cooldown: 2.5 Seconds
    Range: 0 Yards
    Radius: 20 Yards

    5.) Soul Voice (Ability)
    Doubles the effectiveness of all songs for 30s.
    Level: 50
    MP Cost: N/A
    Cast Time: Instant
    Cooldown: 300 Seconds
    Range: 0 Yards
    Radius: 0 Yards

    Cross Class Actions

    1.) Conjurer: Cure / Stoneskin

    2.) Arcanist: Physick / Eye for an Eye

    3.) Puglist: Featherfoot / Second Wind / Mantra
    (36)
    Last edited by Brightshadow; 08-27-2014 at 03:50 AM.