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Thread: Item Durability

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  1. #1
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    It's not all that bad, gil comes so easily in leves and behests that everyone has tons of gil anyway. On that note, how long did it take to get that 2,400 exp back after dying in FFXI? Solo it took quite some time unless you were able to kill VT mobs at 75 fast enough to chain. Otherwise you had to stand in town, get a party together and go do some exp'ing to gain it back. The way I got round this was not to die so often. Sure sometimes I did die, but it was unlikely to happen because I was always a 'survivor' solo artist xD That said died plenty of times tanking as a naked MNK in Salvage ^^ anyway! my point is it should be time consuming and should waste some resources. Although I agree that it's annoying that gear slowly gets broken even when you don't die, that is something that should not happen, or atleast happen 10x slower.
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  2. #2
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    The thing is mostly not the gil issue (unless your repair spamming at the npc for more expensive less useful repairs) but the hassle involved in repairing. If your equipment drops to low durability, you may have to leave entirely and treck back or blow precious anima to fix it to go back again in order to continue, which can inconvenience the entire party. You could always repair before you go out, but repairing A) is a hassle, you have to find people to do it, if you want it done right, also very tiresome to do before every excursion and B) costs the same, whether you repair 1% or 100%. You shouldn't have to rely on hoping someone around happens to have the right classes to repair your stuff (or that you do, but its unlikely you have all the professions up)

    In the current game content, its not hard enough for this to really crop up easily, but when harder content comes out, it will become an issue. XI's penalties were harsher, but I simply don't think XIV's durability system combined with the new death penalty one mix well (Also, XI's was worse doesn't make this good, even if it is "better"). To put it simply, death isn't bad as much as it is an irritating hassle that plays on the other already hassling mechanics, travel and anima. Those should not be mixed.

    Death penalty shouldn't make your entire party potentially be held up waiting for you/them to fix it to continue it. Whether or not it was my fault I died, I'd feel pretty crabby that I am holding my entire party back while they wait for me to port around to look for people to fix my stuff. Not to mention the anima.


    Put in simplest terms I can think, I feel it is stacking two elements of the game together that do not mesh.

    I should be trying not to die, not going "I might die? screw that I'm gonna go do something easy so I don't have to run around even more"
    (1)
    Last edited by MrSmiley; 07-30-2011 at 08:47 PM.

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by MrSmiley View Post
    The thing is mostly not the gil issue (unless your repair spamming at the npc for more expensive less useful repairs) but the hassle involved in repairing. If your equipment drops to low durability, you may have to leave entirely and treck back or blow precious anima to fix it to go back again in order to continue, which can inconvenience the entire party. You could always repair before you go out, but repairing A) is a hassle, you have to find people to do it, if you want it done right, also very tiresome to do before every excursion and B) costs the same, whether you repair 1% or 100%. You shouldn't have to rely on hoping someone around happens to have the right classes to repair your stuff (or that you do, but its unlikely you have all the professions up)

    In the current game content, its not hard enough for this to really crop up easily, but when harder content comes out, it will become an issue. XI's penalties were harsher, but I simply don't think XIV's durability system combined with the new death penalty one mix well (Also, XI's was worse doesn't make this good, even if it is "better"). To put it simply, death isn't bad as much as it is an irritating hassle that plays on the other already hassling mechanics, travel and anima. Those should not be mixed.

    Death penalty shouldn't make your entire party potentially be held up waiting for you/them to fix it to continue it. Whether or not it was my fault I died, I'd feel pretty crabby that I am holding my entire party back while they wait for me to port around to look for people to fix my stuff. Not to mention the anima.


    Put in simplest terms I can think, I feel it is stacking two elements of the game together that do not mesh.

    I should be trying not to die, not going "I might die? screw that I'm gonna go do something easy so I don't have to run around even more"
    If you're in a party, you shouldn't be taking durability loss. How many parties have you been in where there were 0 people with CON/THM r14? Now, if your entire party is wiping often enough that you need to repair and there's no one there that can repair for you, there's something very, very wrong.
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  4. #4
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Viridiana View Post
    If you're in a party, you shouldn't be taking durability loss. How many parties have you been in where there were 0 people with CON/THM r14? Now, if your entire party is wiping often enough that you need to repair and there's no one there that can repair for you, there's something very, very wrong.
    read the bold, it isn't a problem now, but down the line it certainly can be.
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  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by MrSmiley View Post
    read the bold, it isn't a problem now, but down the line it certainly can be.
    Sorry, I was reading your entire paragraph about not wanting to screw your party over, when it would be their fault if you had to repair anyway.
    (0)