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Thread: Item Durability

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  1. #1
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    Item Durability

    Ok as of the last update I have been addicted to FFXIV which I am very happy about . I have waited for the game to get good like this ever since I first played it . I just have one suggestion....... GET RID OF ITEM DURABILITY I am so sick of spending all my gil just to fix my sword and armor. It is total CRAP!
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  2. #2
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    Bla bla bla.A lot of games have item deterioration, why this one is so ostracized ?
    (3)

  3. #3
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    MrSmiley's Avatar
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    Crysta Elizabeth
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    Lamia
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    Bard Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    Bla bla bla.A lot of games have item deterioration, why this one is so ostracized ?
    because repairing can be a pain depending on time of day. My only real complaint at this point though, is the durability loss on death. 5-10% in this game is much steeper than in other games, especially when it requires you to return to uldah to bug people to fix it and anywhere under 60% you are damaging your abilities. It makes it frustrating in a bad way and I find myself trying challenging things less often because of it.
    (1)

  4. #4
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    MariyaShidou's Avatar
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    Mariya Shidou
    World
    Masamune
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    Gladiator Lv 60
    You don't get "damaging your abilities" until it's 25%, and even at 0% it's not that big of a gap. And even then, Durability loss upon Death was what many people wanted because they thought the old Death penalty was too weak. You reap what you sow, oops.
    (0)

  5. #5
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    MattyWS's Avatar
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    Silver Monk
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    Cerberus
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    Fisher Lv 80
    Everyones angry about the new death penalty.. Good, it worked then. The idea is to not be happy about dying. >.>
    (2)

  6. #6
    Player
    MrSmiley's Avatar
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    Crysta Elizabeth
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    Lamia
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    Bard Lv 90
    Quote Originally Posted by MattyWS View Post
    Everyones angry about the new death penalty.. Good, it worked then. The idea is to not be happy about dying. >.>
    ^^ You act like I was one of the people complaining about it, way to assume

    While I agree death penalty should make people not want to die, I do not like the current system, again, because repairing can be a hassle in this. If you are trying something challenging and die a few times...you have to take the terribly long trek back to uldah and hope your on at the right time of day for someone to repair unless you want to throw your gil into the sink, er, NPC repair.

    I do not think the durability is a good idea because it all it does is increase time and traveling hassle this game already has too much of and will certainly make some people hate the repair system even more. Now I don't mind the repair system but...if anytime I am going to try something that is challenging, I'm going to suffer that trackback/find people/etcetcetc it takes...then no, I won't be liking it anymore. I spend enough time traveling and doing things in roundabout ways in this, we don't need more.
    (0)

  7. #7
    Player
    MattyWS's Avatar
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    Silver Monk
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    Cerberus
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    Fisher Lv 80
    It's not all that bad, gil comes so easily in leves and behests that everyone has tons of gil anyway. On that note, how long did it take to get that 2,400 exp back after dying in FFXI? Solo it took quite some time unless you were able to kill VT mobs at 75 fast enough to chain. Otherwise you had to stand in town, get a party together and go do some exp'ing to gain it back. The way I got round this was not to die so often. Sure sometimes I did die, but it was unlikely to happen because I was always a 'survivor' solo artist xD That said died plenty of times tanking as a naked MNK in Salvage ^^ anyway! my point is it should be time consuming and should waste some resources. Although I agree that it's annoying that gear slowly gets broken even when you don't die, that is something that should not happen, or atleast happen 10x slower.
    (0)

  8. #8
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    MrSmiley's Avatar
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    Crysta Elizabeth
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    Lamia
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    Bard Lv 90
    The thing is mostly not the gil issue (unless your repair spamming at the npc for more expensive less useful repairs) but the hassle involved in repairing. If your equipment drops to low durability, you may have to leave entirely and treck back or blow precious anima to fix it to go back again in order to continue, which can inconvenience the entire party. You could always repair before you go out, but repairing A) is a hassle, you have to find people to do it, if you want it done right, also very tiresome to do before every excursion and B) costs the same, whether you repair 1% or 100%. You shouldn't have to rely on hoping someone around happens to have the right classes to repair your stuff (or that you do, but its unlikely you have all the professions up)

    In the current game content, its not hard enough for this to really crop up easily, but when harder content comes out, it will become an issue. XI's penalties were harsher, but I simply don't think XIV's durability system combined with the new death penalty one mix well (Also, XI's was worse doesn't make this good, even if it is "better"). To put it simply, death isn't bad as much as it is an irritating hassle that plays on the other already hassling mechanics, travel and anima. Those should not be mixed.

    Death penalty shouldn't make your entire party potentially be held up waiting for you/them to fix it to continue it. Whether or not it was my fault I died, I'd feel pretty crabby that I am holding my entire party back while they wait for me to port around to look for people to fix my stuff. Not to mention the anima.


    Put in simplest terms I can think, I feel it is stacking two elements of the game together that do not mesh.

    I should be trying not to die, not going "I might die? screw that I'm gonna go do something easy so I don't have to run around even more"
    (1)
    Last edited by MrSmiley; 07-30-2011 at 08:47 PM.

  9. #9
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    Viridiana's Avatar
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    Aria Placida
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    Lamia
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    Ninja Lv 88
    Quote Originally Posted by MrSmiley View Post
    The thing is mostly not the gil issue (unless your repair spamming at the npc for more expensive less useful repairs) but the hassle involved in repairing. If your equipment drops to low durability, you may have to leave entirely and treck back or blow precious anima to fix it to go back again in order to continue, which can inconvenience the entire party. You could always repair before you go out, but repairing A) is a hassle, you have to find people to do it, if you want it done right, also very tiresome to do before every excursion and B) costs the same, whether you repair 1% or 100%. You shouldn't have to rely on hoping someone around happens to have the right classes to repair your stuff (or that you do, but its unlikely you have all the professions up)

    In the current game content, its not hard enough for this to really crop up easily, but when harder content comes out, it will become an issue. XI's penalties were harsher, but I simply don't think XIV's durability system combined with the new death penalty one mix well (Also, XI's was worse doesn't make this good, even if it is "better"). To put it simply, death isn't bad as much as it is an irritating hassle that plays on the other already hassling mechanics, travel and anima. Those should not be mixed.

    Death penalty shouldn't make your entire party potentially be held up waiting for you/them to fix it to continue it. Whether or not it was my fault I died, I'd feel pretty crabby that I am holding my entire party back while they wait for me to port around to look for people to fix my stuff. Not to mention the anima.


    Put in simplest terms I can think, I feel it is stacking two elements of the game together that do not mesh.

    I should be trying not to die, not going "I might die? screw that I'm gonna go do something easy so I don't have to run around even more"
    If you're in a party, you shouldn't be taking durability loss. How many parties have you been in where there were 0 people with CON/THM r14? Now, if your entire party is wiping often enough that you need to repair and there's no one there that can repair for you, there's something very, very wrong.
    (0)

  10. #10
    Player
    MrSmiley's Avatar
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    Crysta Elizabeth
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    Bard Lv 90
    Quote Originally Posted by Viridiana View Post
    If you're in a party, you shouldn't be taking durability loss. How many parties have you been in where there were 0 people with CON/THM r14? Now, if your entire party is wiping often enough that you need to repair and there's no one there that can repair for you, there's something very, very wrong.
    read the bold, it isn't a problem now, but down the line it certainly can be.
    (0)

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