4 or 5 years from now there will be more classes than you think. at least 2 per job. ranger from archer sounds realistic to me but your going to be waiting at least another 2 years.
4 or 5 years from now there will be more classes than you think. at least 2 per job. ranger from archer sounds realistic to me but your going to be waiting at least another 2 years.
Please pay better attention to what you read and refrain from making assumptions. The ranger would be a different class from bard, just as Monk and Dragoon are different yet both still melee DPS. The ranger was already in the game at one point, it was just removed and we were given bard instead. A ranger would not have songs, a ranger would be a hunter of the wilds/forests rather than an entertainer who is good with a bow.
I'll try to make it more easier to understand. When people request ranger, they are looking for a class and is like a bard but with a different 'feel' than that of the bard. They still want a ranged DPS, but they want more of a dedicated DPS than one that also has songs that buff/debuff. They want a hunter, someone skilled in woodland survival and guerrilla tactics. For example, I want my archer character to be a forest sniper rather than a flamboyant fleet of foot singer. Thus I want a Ranger than the Bard we're all stuck with.


Stealth, ambush, possibly pets and traps + lolradar. u realize the incoming shitstorm on the pvp forums?

Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

Actually a pet wouldn't be far fetched if one uses standard DnD archetypes. It wouldn't be difficult for SE to simply put a pet with ranger soulstone.
Last edited by mythicrose; 08-27-2014 at 03:24 AM. Reason: I can't spell today



There has been 0 information about Ranger.
The only classes we know are coming are; Rogue, with job ninja; Tank class, which will be released in 3.0; healer class, also to be released in 3.0; Gun class, which could be the healer class but there is no estimated date for this.
So if they implement this ranger, with the dps of say a blm, and u cant move while attacking at all, you're happy? If so, fine. Ignore everything I said.
My only problem is with a full motion ranged class having the damage of a melee or caster. It would be actually absurd with it's OPness. Idc that u want a bard with different gimmicks, I'm just concerned this game doesn't get ridiculous class imbalance. If se were so cool for bards to have high damage, they would have implemented a non-song mode that would buff bards, something like cleric stance in a sense. But they didn't, they have even nerfed bards damage.
I was thinking, a 'Sniper' alt job could work well. Their play style could revolve around using an Aiming Stance, which locks them in place while active, but boosts attack power at longer ranges and allows use of special skills.
Also. Ranger was never in this game...?
1.0 had bard. Pretty sure there's no ranger.
What game are you playing?
I agree that Ranger could pretty easily be implemented as an alternate job option of Archer, adding some slightly higher potency abilities (nothing crazy, mind you, but maybe something with a 200 potency attack that chains off something else, such as Heavy Shot -> Sidewinder). Could even throw in a positional attack (i.e. Sidewinder = higher potency from target's flank).
It'd shape Ranger into a more single-target oriented ranged dps as opposed to Bard's AoE + songs setup, which would provide enough of a change to make it feel unique.
Whether or not Yoshi will ever do another 1-class into 2-jobs setup is another question entirely, given how SMN and SCH had such issues.
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