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  1. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    So here's what I do; currently breaking 400-420+ on both golem phases, 426-441+ on the first phase(depending on crits), About 430 to 450 in heavensfall and last phase about 370-400+ depending on if I need to ress or not.

    First phase:
    Foes comes up
    Opening Rotation -> Ruin 2 till last Fester -> Aetherflow -> Ruin I two times-> Bio as soon as possible( Boss Jumps for Chariot + Thermionic) Run to middle and Fester -> (while boss is still doing chariot) Refresh Miasma (Needs to be done before dalamud dive) -> Shadow Flare the MT-> Bio II -> Ruin II -> Fester -> Ruin I -> Ruin I -> Bio -> You want to refresh Miasma and Bio again before the boss jumps here for Meteor Streams, it helps with the timing of DoTs falling off later on. (General Rule, This Goes for Double Meteor Streams as well in this phase)

    Before Boss comes back, when the meteor streams contact people -> Shadow Flare -> (Boss Lands) Bio2-> Miasma 2-> Contagion -> Rouse,

    Before the next Meteor Streams come, you should be able to just spam Ruin I or Ruin II in the mean time but after the double meteor streams repeat above shadow flare but this time Bio should be falling off -> Fester -> Refresh Bio II and Miasma soon after and carry on as normal for the remainder of the phase, you might have to refresh a DoT or two before the next phase starts ( assuming you have the DPS to push before the 5th meteor).



    Golem Phase-> You already are doing the Shadow Flare in the Middle and the Miasma II -> Strategy specific thing for each group, but thats the best situation for your DPS on summoner.

    If you have Rouse at the beginning of Golem phases, burn it asap.

    If you have Spur in the first phase, burn it asap, do not use it in the second phase of golems, its better saved being up during heavensfall.

    You shouldn't have Raging Strikes at the start unless your first phase goes on longer then usual. However if for whatever reason you have Raging Strikes up before the first phase of Golem make sure to use it as soon as the Green Meteors land (or possible when there in mid-air)-> This way it will exactly line up with when the Boss comes back for Heavensfall phase.

    Make Sure Shadow Flare is up before Golems Spawn -> Roll into the middle of them and MIasma II all of them when they spawn ->

    Golem Phase, if your single tanking, DoT up Green Golem(Stay in Melee Range of the Golem your DoTing )( Bio II -> Miasma -> Bio -> Fester) make sure to focus Garuda on it in the meantime, once Green is DoTted-> You need to figure out which Golem is going to Die last (after the color swap).

    Hop onto this Golem, and Start Throwing up All your DoTs ( BioII, Miasma, Bio,-> Fester -> Miasma II, Contagion)

    Then go to the second Golem that will Die and put up all DoTs but miasma II -> Fester and stay in melee Range of this one and Ruin I and Ruin II Spam till dead refresh any DoTs needed granted you have to think about this one as a, (is it worth it moment), if its about to Die best to just Ruin II.

    Rinse and Repeat the First phase, If Raging Strikes hasn't been used yet, Don't use it at all. I personally only see it best used at the prelanding of the first set of Golems.

    Disclaimer: If your group is struggling to kill the Green Golem before the color switch, (worse case scenario), and you need to stay on it, Just DoT up the last Golem to die, after the first one dies.


    Heavens Fall Phase->
    Foes comes up:

    Wherever your tank is going, Cover him with a Shadow Flare before the boss lands. Hopefully, your tank doesn't have to move so much. When the Boss is about to Land, Raging Strikes -> Pot -> DoTs ( You should be able to get off Miasma after BioII right before the knockback comes through.)- > Bio-> Fester ->Miasma II -> Contagion-> Ruin I + Ruin II spam

    Your next Rotation will be as the tower is disappearing , your pet Buffs, weaving in Ruin IIs and when the dragon is picked up, Enkindle, -> Bane -> Fester -> Limit Break ( if your doing this), Personally I leave Garuda on the Boss the entire Time, unless you struggle to kill the Dragon then just leave it on that. Make sure to refocus it though on the boss as soon as it dies, I noticed Garuda tends to stop attacking when this dragon dies sometimes.

    Refresh DoTs on Boss ->

    Second Heavens Fall; Swiftcast -> Shadow Flare wherever the boss is , while dodging the floor AoEs, Ruin I + II Spam with Festers if you have them till phase push.

    Final Phase>

    Now the general strategy I think will largely differ between groups but, your best effort is to watch where both your MT is going, and where your first Fire Tether goes as well. This is crucial for Shadow Flare Placement. You want to keep shadow Flare up as much as possible hitting this boss. If you forget to place it or dont place it properly, do not worry about it. Refresh DoTs when able, Miasma II and Contagion when able,

    Precast Shadow Flare on stacking Point for Thermionic Beam.
    Precast Shadow Flare on the tank before Dalamud Dive after DiveBombs, rinse and repeat.

    Try to keep Garuda about halfway between the center and due North ( slightly closer to the center) (which I think is the safest place for her survival.)
    Save Swiftcast for Garuda ( assuming not ressing).

    That's about all the pointers I can give atm.
    (6)
    Last edited by Havenchild; 08-26-2014 at 10:53 AM.