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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60

    Summoner - Turn 9 - Maximizing Damage Discussion

    Hello, as the thread title says, I'm looking for discussion on pushing Summoners damage as much as possible on T9.

    So far I have,

    - Being within melee range to Contagion Miasma II and to Auto Attack
    - Refreshing Shadow Flare during Dalamud Dive and Thermionic Beam
    - Shadow Flare in Center before Golems appear + Miasma II
    - Using the SMN only on Ghosts, pre Dot Deus + Contagion and Bane to Ghost + LB

    But....I was wondering if there is more potential during Golem Phases.

    Would it be possible for the Tank to pull their Golem about 2 Yalms towards the center when it spawns. This would allow SMN to spread their DOTs to all the Golems (Quelling, Raging, Foe, INT Pot, Contagion) and would take about 7 Seconds.

    I'm not sure how close the Golems need to be to absorb each other, or if they will absorb each other that soon after dropping.

    It would just be nice to be pushing 600+ DPS during each of the Golem Phases.
    (0)
    Last edited by Judge_Xero; 08-26-2014 at 12:09 AM.
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