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  1. #21
    Player
    LyricalMelody's Avatar
    Join Date
    Aug 2014
    Posts
    47
    Character
    Lyrical Melody
    World
    Behemoth
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Snootles View Post
    Information and theories so far:

    12) If there is an RNG feather proc that makes you skip ahead, then it wouls stand to reason that there's an RNG bust feather proc. Maybe an RNG feather proc
    that sets you back a step?


    Thoughts?
    I think that's what I am seeing with my Dalamud Red/ Blood Red Loop. Dalamud + Apples should have a chance at going to Wine Red, but I think I "fail" and drop back a step to "Blood Red" (I didn't come up to Blood Red through the Desert Yellow-> Blood Red, though.) . My husband's chocobo went from Royal Blue right to Midnight Blue, though. Some of what we are seeing in terms of the "looping" we see, and other seeming anamolies is due to bugs. Some must be cropping up.

    I keep thinking that the system hue based and you move through the spectrum. Like this image. I've been working to map the colors that way (Spectrum Colors Tab on my spreadsheet), a pattern is emerging - it's not perfect because we have to remember that it's designed how they wanted it to be. And sometimes I have to squint at the colors to figure out if they are more one color than another... especially the dark ones!
    (1)
    Chocobo Color Map / Planner
    http://goo.gl/tFFm1v

  2. #22
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Just wish I knew where I went wrong! Haha! Somehow I've gone:

    Desert Yellow --> (Plums)--> Sylph Green--> (Plums) ---> Bone White

    Was aiming for Celeste Green, but I guess I got off track somewhere! :P
    (0)
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  3. #23
    Player
    Alinah's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Alinah Valdene
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CodeCass View Post
    Just wish I knew where I went wrong! Haha! Somehow I've gone:

    Desert Yellow --> (Plums)--> Sylph Green--> (Plums) ---> Bone White

    Was aiming for Celeste Green, but I guess I got off track somewhere! :P
    More plums!
    (3)

  4. #24
    Player
    Alinah's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Alinah Valdene
    World
    Odin
    Main Class
    Astrologian Lv 90
    Lyrical,

    Would you mind if I also used your color map to confirm and possibly add more info to the map I've been doing?
    (0)

  5. #25
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Alinah View Post
    More plums!
    Thanks! I'll give it a try!
    (0)
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  6. #26
    Player
    LyricalMelody's Avatar
    Join Date
    Aug 2014
    Posts
    47
    Character
    Lyrical Melody
    World
    Behemoth
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Alinah View Post
    Lyrical,

    Would you mind if I also used your color map to confirm and possibly add more info to the map I've been doing?
    That is fine with me! I still have many notes and responses to go through as well and add to it. Thank goodness I get a 4 day weekend!
    (1)
    Chocobo Color Map / Planner
    http://goo.gl/tFFm1v

  7. #27
    Player
    Alinah's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Alinah Valdene
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Snootles View Post

    Speculation:
    1) Stable condition may influence amount of fruit needed - Does not seem to be the case so far

    6) Amount of fruits vary somewhat. Not sure what threshold there is to get the proper 'beginning to grow new feathers!' message for a colour change
    8) Does the RNG feather proc also make you 'skip' to a colour normally received from another type of fruit? But still stays within in the same range to go down
    the normal line. Example: Default -> Doman plum -> Cream Yellow -> Doman Plum -> Sylph Green.

    Thoughts?
    I've been thinking about the weather being a factor, as many others.
    Lets say like;
    Sunrise/Sunset - increase the value of apples
    Fair Midday - increase value of plums
    Clear Midnight - Increase value of berries
    Rain - increase value of valefruit
    Clear Midday - increase value of pineapple

    just an example, but the weather seems to effect a lot of of things already in the game, wouldn't surprise me if it had a role here as well.
    (0)

  8. #28
    Player
    Zaes's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    90
    Character
    Zaes Vi'narra
    World
    Behemoth
    Main Class
    Conjurer Lv 60
    Still on my quest to Grape Purple, 14 colors later.

    I'm now at Abyssal Blue from Wine Red, if someone could help me before I go insane please chime in. I've looked at the charts and followed them with no success, I've sat at a simulator/calculator that tells me it should be Grape for over an hour and the feed put me where I am now. The last time I was at Rolanberry Red I fed one pear message like Alinah's chart showed and it took me to Wine Red.
    (0)

  9. #29
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Snootles View Post
    Information and theories so far:

    6) There is definitely RNG involved. Your 'feather proc' can RNG (RNG feather proc?) and you can receive a colour that is either 'uncommon'
    or you can skip a step (when using 1 type of fruit).

    Speculation:
    1) Stable condition may influence amount of fruit needed - Does not seem to be the case so far
    4) Theories about colour loops are showing up - This may be due to RNG feather procs?
    5) 'Rare' colours start to show up in a fruits colour-tree. For example, Lilac Purple in the O'Ghomorro Berry group and Mesa Red in Xelphatol Apples. Is more RNG feather proc?
    6) Amount of fruits vary somewhat. Not sure what threshold there is to get the proper 'beginning to grow new feathers!' message for a colour change
    7) 'Deepening fruit will decrease the RGB value. ''Lightening fruit will increase the RGB value. Mainly apply this to the colour you are looking for. This is an estimate.
    8) Does the RNG feather proc also make you 'skip' to a colour normally received from another type of fruit? But still stays within in the same range to go down
    the normal line.
    9) Colours (or colour range) obtained from fruits are presets with an element of RNG. Yes, presets are based on RGB but they are still presets.
    10) In following #9, the further colours are from each other the more fruit it might take to get to the next one in line?
    12) If there is an RNG feather proc that makes you skip ahead, then it wouls stand to reason that there's an RNG bust feather proc. Maybe an RNG feather proc
    that sets you back a step?
    First of all, I highly suggest we start by doing all these test with a clearly defined set of RGB code.

    As I have stated back in my experiment post, the old RGB code is off because it was screen capture, and you can have as much as +/-16 for the same color block on the RGB value. We will not see any clear results when the base colors are all over the place.

    The following is *all* based on my own defined RGB that is set to the 8th scale (rounded up or down based on general avg value observed), and I am throwing the dataset in to further the discussion that may answer some of the questions you have bough up

    Xelphatol
    COLOR | RGB | RGB Δ
    Desert Yellow (D) (223, 183, 87)
    Millioncorn Yellow (231, 159, 55) Δ(-8, 24, 32)
    Pumpkin Orange (199, 119, 39) Δ(32, 40, 16)
    Sunset Orange ( 183, 95, 55) Δ(16, 24, -16)
    Blood Red (143, 63, 39) Δ(40, 32, 16)
    O'Ghomoro (1)
    COLOR | RGB | RGB Δ
    Desert Yellow (D) (223, 183, 87)
    Ul Brown (183, 167, 119) Δ(40, 16, -32)
    Gobbiebag Brown (191, 167, 135) Δ(-8, 0, -16)
    Shale Brown (151, 135, 111) Δ(40, 32, 24)
    Goobbue Grey (135, 135, 135) Δ(16, 0, -24)
    Lavender Blue (143, 135, 175) Δ(-8, 0, -40)
    Raptor Blue (95, 135, 199) Δ(48, 0, -24)
    Othard Blue (55, 95, 143) Δ(40, 40, 56)
    O'Ghomoro (2)
    COLOR | RGB | RGB Δ
    Desert Yellow (D) (223, 183, 87)
    Cork Brown (207, 151, 87 (16, 32, 0)
    Ul Brown (183, 167, 119) Δ(24, -16, -32)
    Aldgoat Brown (167, 135, 103 (16, 32, 16)
    Gobbiebag Brown (191, 167, 135) Δ(-24, -32, -32)
    Shale Brown (151, 135, 111) Δ(40, 32, 24)
    Goobbue Grey (135, 135, 135) Δ(16, 0, -24)
    Lavender Blue (143, 135, 175) Δ(-8, 0, -40)
    Othard Blue (55, 95, 143) Δ(88, 40, 32)
    O'Ghomoro (me)
    COLOR | RGB | RGB Δ
    Desert Yellow (D) (223, 183, 87)
    Cork Brown (207, 151, 87) Δ(16, 32, 0)
    Ul Brown (183, 167, 119) Δ(24, -16, -32)
    Aldgoat Brown (167, 135, 103) Δ(16, 32, 16)
    Shale Brown (151, 135, 111) Δ(16, 0, -8)
    Lilac Purple (135, 111, 111) Δ(16, 24, 0)
    Plum Purple (127, 87, 111) Δ(8, 24, 0)
    Gloom Purple (79, 71, 103) Δ(48, 16, 8)
    Othard Blue (55, 95, 143) Δ(24, -24, -40)
    *** following is to obtain Royal Blue ***
    1 apple fed, loop back to Gloom purple
    Gloom Purple (79, 71, 103) Δ(-24, 24, 40)
    1 berry
    Othard Blue (55, 95, 143) Δ(24, -24, -40)
    1 berry
    Royal Blue (39, 47, 103) Δ(16, 48, 40)
    DISCUSSION:
    T6: The RNG is within the range of value |48|, and from here the next preset RGB code is selected based on the fruit behavior.
    FACT:
    The game must follow 3 behaviors,
    1. Fruit behavior
    2. Use pre-set values
    3. Follow real color behavior

    Possible RGB value within the |48| range.
    +48 103 143 191
    +40 95 135 183
    +32 87 127 175
    +24 79 119 167
    +16 71 111 159
    +8 63 103 151
    0 55 95 143 (Othard Blue)
    -8 47 87 135
    -16 39 79 127
    -24 31 71 119
    -32 23 63 111
    -40 15 55 103
    -48 7 47 95

    Possible Pre-set RGB values
    103 135 167 Seafog Blue
    79 87 103 Ceruleam Blue
    71 119 119 Turquoise Green
    63 111 143 Peacock Blue
    47 63 87 Woad Blue
    39 71 119 Storm Blue
    39 47 103 Royal Blue

    S1: Weather/Stable condition has nothing to do with any of this, as 6 hrs of RLT cycles thru many days in game time. If any of these affects the outcome, there would be many chances of RNG.

    S4-S12: Same as T6
    (0)
    Last edited by AttacKat; 08-29-2014 at 01:39 AM.

  10. #30
    Player
    TravelerX1's Avatar
    Join Date
    Aug 2014
    Location
    Uldah
    Posts
    44
    Character
    Lyseaa Redwyne
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    At Dalmud red now, fed all apples until now. Just did a feed with all berries to get Regal Purple (To go with my Dragoon Barding!)
    This is my 6th color step, Millicorn Yellow - Pumpkin Orange - Sunset Orange - Blood Red - Dalmud Red (Which is AWESOME.... but clashes with my barding, LOL) -- Hopefully Regal Purple.
    Thanks for the tips, other then all of the waiting, LOL this has been pretty easy.
    (1)

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