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  1. #1
    Player
    Armani's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    3
    Character
    Armani Mizzo
    World
    Hyperion
    Main Class
    Marauder Lv 50

    [Suggestion] Quest item turn in/event interaction times

    How does everyone feel about the method of turning in items, or when you have to interact with something in a quest or dungeon?

    I feel like both take too much time and could be streamlined. It's annoying, especially for the beastmen daily quests, when you have to go and collect items then turn them in individually when these items serve no other purpose than the quest. They should be able to just complete the quest when the required items are present.

    As for interaction times, it is also annoying having multiple steps to do a simple task. One example is picking up keys/important items in dungeons, which has a rather long interaction time for a simple action, and then using them, which prompts which "Do you want to use ____?" Of course I do, its the only thing its used for.

    These aren't major problems at all, but playing the same dungeons or quests over and over are already a big enough time sink, this just adds even more unnecessary time to it.
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I prefer actually turning in items when a quest needs them. It's the part where we're actually interacting and doing something. It's also usually the only time we get to see what the items are. (Though in most cases, I'd actually prefer them to be displayed when we receive them, most key items currently aren't. That's probably because there are some cases in which we might receive items when we're in battle or otherwise too busy to see a description anyway, so in those cases, when we turn them in is the best time to show them.) The 'select during turn-in' pattern also keeps it more consistent with the times we have to select the item to turn in because there are multiple options (like quests requiring a crafted item we may have several of).
    (1)