


Then we would still have +1,+2 and +3 as HQ items and 50 different items to repair our gear. And each tier materias in 3 different versions.
I have all crafters and gatherers at 50 and 2 retainers - 1 retainer has almost full inventory, another is barely half full and my own inventory is almost full just because I like fireworks and bought tons of "pretty thingies".
All the low level materials are sold in big cities, beast tribes, fc house vendors and fc housing residental areas - there is barely any need to buy something in market place or even go gather unless you start mass crafting 1, 2, 3 star recipes. Basically learn to organise your stuff.
Now with desynth you also get additional items for free that you can just sell or use in your own crafts - more gil, even less gathering.
Trust me I feel you. 4 Retainers and still lack space lolIt would be so much inventory-friendly and less messy for gatherers and crafters if HQ items could just stack over their normal counterpart and all you had to do was hover over the item to see how many HQ of that certain item you got.
I'm currently leveling botany and cooking and I'm just overwhelmed by all these items.
Just like how when you turn in provisioning items, there is only 1 ingredient to turn in, and when you right click the ingredient it lets you choose whether to turn in HQ stuff or normal stuff. It really should be just 1 stack.
My Solution: Gbye NQ when I have HQ of the same item. Works like a charm.
Now thanks to Desynthesis, works even better! ^^
Now SE - Please make it so that when we click Sort - it sort between ALL retainers you have. Thank you.
Still wants to pay for 2 more retainers, just becauseEh? You're keeping too many things then. Even back when we had 80 slots, and only one retainer, also with 80 slots AND items had 3 HQ versions, ie +1/+2/+3, we found ways to not hoarde. I craft anything I want/need myself. I gather anything I need, myself(unless i'm lazy and it's cheap on the boards). Even before I had 4 retainers I had no issue with inventory.
*Pretty sure you went that route so you have one FSH, BTN, MNR and one battle class so you get the max from challenge log and exploration, right? Welcome to the club! Hehehe
- back to equip them so they can do the rank XIII.. 283 Gatehring, really? sigh
Last edited by KingOfAbyss; 08-25-2014 at 11:20 PM.
This.
Easing up on inventory space is just going to make them lose money. So not going to happen.
And I like the amount of players defending this - You are not thinking into the future, look at the whole picture. Don't forget items don't disappear from the game instead they are and will be added to the game in every patch and every updates and whenever a new content or feature is added. Let's talk in a few expansions when we have double the classes and jobs![]()



While I only took culinarian to 37 for Steady Hand II, I have Botany to 50 and I don't have anywhere near the clutter you allude to. I also have Carpenter to 50 and am working Leatherworker to 50 at the moment. Still no massive clutter like was calculated out previously.
Ah, now there is a game where these kind of arguments ARE valid. I did play in said time, even before the added space from having a token or rank in Salaheem's Sentinels (that was the name, right?). You wanted more space, had to deal with the goblins of Jeuno. Housing space, load up furniture but not too much furniture or you'd just be replacing what space you're creating with furniture clutter (guilty as charged, my house looks like a house). Compared to that, I've got space for days in XIV.
Last edited by Gilraen; 08-26-2014 at 12:38 AM.
I like the idea, and I feel ya. This game is a royal pain when it comes to inventory (and then they want you to pay for more space ... aholes). So much freakin junk! Im actually leveling BOT, CUL, and FSH at the same time since it doesnt seem to actually rely on other DoH jobs to level up so its a good start. After filling up my inventory TWICE by level 10 with mostly junk I decided to just scrap everything that wasnt needed for my current levelquests and focus on those items. Ill worry about completing the log AFTER Ive leveled if at all. Still somewhat of a headache I guess, but much less so. Just write down what you need, get a stack of each, craft a bunch of them, turn them all in, then repeat on the next levequest bracket. If you need to collect other items to level up try to focus on 1 item so youll have a lot of them to sell (or get crystals, you can never have too many).It would be so much inventory-friendly and less messy for gatherers and crafters if HQ items could just stack over their normal counterpart and all you had to do was hover over the item to see how many HQ of that certain item you got.
I'm currently leveling botany and cooking and I'm just overwhelmed by all these items.
Just like how when you turn in provisioning items, there is only 1 ingredient to turn in, and when you right click the ingredient it lets you choose whether to turn in HQ stuff or normal stuff. It really should be just 1 stack.
Saving up for hand-me-downs in this game isnt very user friendly. I used to save up a lot of items, both gear and crafting mats, because "I might need them later" for X class/job, but that gives you inventory problems very very quickly.
"If it ain't broke, don't fix it.""Things used to be worse, so they can't ever be better."
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