I learned a while ago... vendor sell or junk anything that is worth 1-10gil on the MBs sell stuff you can't really use yet but gan gather later. The rest look at what you are actually crafting and only hold what you need.
I learned a while ago... vendor sell or junk anything that is worth 1-10gil on the MBs sell stuff you can't really use yet but gan gather later. The rest look at what you are actually crafting and only hold what you need.


Yeh. Some things are so worthless they arent worth the time to even sell, so just toss em.
Also I'm pretty sure they made this so we'd be forced to pay more money for extra retainers. Oh well.
This.
Easing up on inventory space is just going to make them lose money. So not going to happen.
And I like the amount of players defending this - You are not thinking into the future, look at the whole picture. Don't forget items don't disappear from the game instead they are and will be added to the game in every patch and every updates and whenever a new content or feature is added. Let's talk in a few expansions when we have double the classes and jobs![]()
Anyone who thinks inventory is at all an issue in this game must never have played FFXI, especially more than a few years back.
ITT: Plenty of people who have no clue how good they have it.
Trust me I feel you. 4 Retainers and still lack space lolIt would be so much inventory-friendly and less messy for gatherers and crafters if HQ items could just stack over their normal counterpart and all you had to do was hover over the item to see how many HQ of that certain item you got.
I'm currently leveling botany and cooking and I'm just overwhelmed by all these items.
Just like how when you turn in provisioning items, there is only 1 ingredient to turn in, and when you right click the ingredient it lets you choose whether to turn in HQ stuff or normal stuff. It really should be just 1 stack.
My Solution: Gbye NQ when I have HQ of the same item. Works like a charm.
Now thanks to Desynthesis, works even better! ^^
Now SE - Please make it so that when we click Sort - it sort between ALL retainers you have. Thank you.
I like the idea, and I feel ya. This game is a royal pain when it comes to inventory (and then they want you to pay for more space ... aholes). So much freakin junk! Im actually leveling BOT, CUL, and FSH at the same time since it doesnt seem to actually rely on other DoH jobs to level up so its a good start. After filling up my inventory TWICE by level 10 with mostly junk I decided to just scrap everything that wasnt needed for my current levelquests and focus on those items. Ill worry about completing the log AFTER Ive leveled if at all. Still somewhat of a headache I guess, but much less so. Just write down what you need, get a stack of each, craft a bunch of them, turn them all in, then repeat on the next levequest bracket. If you need to collect other items to level up try to focus on 1 item so youll have a lot of them to sell (or get crystals, you can never have too many).It would be so much inventory-friendly and less messy for gatherers and crafters if HQ items could just stack over their normal counterpart and all you had to do was hover over the item to see how many HQ of that certain item you got.
I'm currently leveling botany and cooking and I'm just overwhelmed by all these items.
Just like how when you turn in provisioning items, there is only 1 ingredient to turn in, and when you right click the ingredient it lets you choose whether to turn in HQ stuff or normal stuff. It really should be just 1 stack.
Saving up for hand-me-downs in this game isnt very user friendly. I used to save up a lot of items, both gear and crafting mats, because "I might need them later" for X class/job, but that gives you inventory problems very very quickly.
"If it ain't broke, don't fix it.""Things used to be worse, so they can't ever be better."
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