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  1. #1
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    even at low levels pld/glas can hold AoE aggro decently (hint: spam flash). It's more efficient to utilize AoE damage when there are multiple mobs, potency is increased by fold based on the number of enemies engaged, better start to learn how to hold AoE aggro early coz that's how the higher level content are played.
    (0)

  2. #2
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    pld can tank multiple target no problem, apart from spamming lots of flash, u should keep switching targets, and plan a bit on which of your attack skills hit the which mob. once you get used to this, you wont have problem to keep aggro from multiple target on pld
    (0)

  3. #3
    Player
    Atomic_Boom's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Atomic Boom
    World
    Hyperion
    Main Class
    Archer Lv 50
    i find ,lately, that its not the tanks that should be blamed for losing hate its the dps. atm im trying to level war it it seems there is always one that attacks the secondary mob, even when you are marking them. i honestly think they do it just so they have a reason to complain
    (2)

  4. #4
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,275
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Atomic_Boom View Post
    i find ,lately, that its not the tanks that should be blamed for losing hate its the dps. atm im trying to level war it it seems there is always one that attacks the secondary mob, even when you are marking them. i honestly think they do it just so they have a reason to complain
    I think so as well. Some DPS have AOE attacks, but they need to focus on one target first. It is logical that Fire does more damage per monster and it is much quicker to take out enemies.
    (0)

  5. #5
    Player
    Marukoban's Avatar
    Join Date
    Jul 2014
    Posts
    43
    Character
    Marukoban Pomfret
    World
    Tonberry
    Main Class
    Archer Lv 50
    Is this thread to ask about difference between tanking as Paladin vs War or more like to reassure yourself if you are doing things right?
    In my opinion, while not as good as Warrior in AoE enmity management, Paladin still has good AoE enmity, at least good enough for any current content.
    Paladin should not have any problem maintaining aggro over DPS AoE even in low level dungeon.
    Tested this while I level up my Gladiator. I only had problem with enmity when I made mistake in rotating skills and Flash.
    The only possible scenarios you might have problem with enmity are:
    1. DPS attacking before you pull
    2. Healer overhealing

    Regarding your "logic" Fire > Fire 2, well ... Fire 2 is definitely better than Fire when there are at least 2 enemies present, which is like the majority of mobs group in instance.
    Simple maths:
    Fire = 170 potency
    Fire 2 = 100 potency
    Against 2 mobs,
    Fire = still 170 potency
    Fire 2 = 100x2 = 200 potency
    (0)

  6. #6
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Well, it's not quite that simple. Fire and Fire 2 have cast times. 170/2.5 = 68 (Fire); 100 / 3 = 33.333~ (Fire 2). So at 2 mobs they break even(ish), at 3 Fire 2 is better. However, you also get more casts of Fire 1 before having to switch to Umbral. I didn't read the thread though so I might be completely off topic here.
    (1)

  7. #7
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    BLM theorycrafting aside...

    The THM in your party wasn't doing anything wrong, he was just a jerk. You insisting that it was impossible for you to gain threat over more than 1 target at a time would easily incite the rage of many DPS players who aren't patient or kind. These problems will melt away as you get all of your skills and everyone becomes a little better at their class through leveling up, but tanking pre-40 as a GLD/PLD can be a little sketchy if you are not experienced and your DPS is experienced.

    General skill advice would be to body pull with Flash x3 or so, RB some of your mana back, check your enmity and apply a RoH combo as needed, flash a few more times, etc. If you focus on managing enmity at lower levels and pushing yourself to hold enmity over any a-hole dps that comes your way, you will be an excellent tank when you get to level 50.

    I won't pat you on the back and say you were completely right here, because if I was a THM in a dungeon and my GLD said I wasn't allowed to use one of my most powerful DPS spells on 3+ targets because it was impossible for them to hold enmity my reaction would probably not be, "Oh, cool." It would likely be to explain to you that if you drain all your mana holding enmity over me each pull its fine because if you front-load your enmity generation with flash you can spend time RBing it back up before the next pull starts.

    Iunno.
    (0)

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