

Doing the full combo on each mob before switching is excessive and a good way to guarantee that you lose hate on 3rd+ mobs to AoE.That's an interesting way to rotate between targets as I actually do it differently.
I either rotate full combos on each mob in order (full combo on 1, then full on 2, etc.) or I rotate in ascending order of attack so that rage of halone is used on the primary target.
Really I guess the best way to rotate between mobs will depend a lot on the situation and party makeup, for example do you want an even spread of agro because every one is aoeing or do you want more on a primary target because you have a mix of aoe and single target dpsing.
You don't need a huge lead on every mob. Just need to be #1 for the first 80% of its life.
XI: Zeroblade, Titan Server



Yep, that's pretty much what I was getting at with my adjust to the situation comment.
Respectfully, I don't necessarily agree in all situations.
Yes you are correct in that there are instances when you don't want to do that as has been stated by myself and many others, but I find that with the most common party makeup and player behavior that I encounter in a 4 man dungeon (one ranged aoe'er and one melee single targeter) paired with the most common trash pack setup (3 mobs, 1 bigger + 2 smaller) it works well and I don't lose agro. With my initial agro generation upon engaging (shield lob>flash>CoS>flash) I have built up enough agro to last through aoe spam to go through a full combo on the primary target. By the time my combo is done I have mor than enough agro and the mob is more than half dead so I can throw out another flash or two and move onto the next target while the melee DPs finishes the initial target off. That way by the time the melee DPs starts on the next mob I have already gotten through a full or most of a full combo, have established agro and have taken away a chunk of that mobs health before switching to the third mob. I like this method because in this situation aoe agro is easy to keep under control with cycling in flash and CoS, you should always be one step ahead of the melee DPs with agro and it focuses down mobs so it thins the pack out quickly meaning less damage being dealt so less healing which frees the healer up to help dps .
This of course is under the assumption you are doing a paced run, not a speed run and are not pulling multiple packs, in which case you would most definitely not do this and would be either flash spamming or cycling targets depending on the situation.
Last edited by TouchandFeel; 08-28-2014 at 03:53 AM.


Best advice here.. I typically pump a few flash (3-5 flash) before starting combos, then rotate combos between the # of targets, flashing in between as MP allows. AoE is difficult to manage for sure on PLD, much more than WAR. Also remember to use Fight or Flight always. The thing I always forget is when you're done with a particular set of mobs, move on to the next only to realize you have no MP or TP left once you've started pulling lol, make sure to wait a few sec between pulls to let your resources replenish.If you havent already. You should cycle through the mobs with your skills. For example, you have three mobs. Shield lob > Flash > Fast blade target #1. Than switch to #2, use Savage blade, And than switch to target #3 and use Rage of Halone. After all that do another flash. repeat the processs but b4 that, make sure you use fast blade on the current mob (in this case #3) so that the next one (#1) will get the enmity generation from savage blade.. I did this pre-shield oath and held aggro just fine.
Target #1 > SHield lob > Flash > Fast blade > Target #2 > Savage blade > Target #3 > Rage of Halone > Flash > fast blade > Target #1 > Savage blade. so on so forth.
Sleep actually helps a lot a low level, esp once Deep Sleep trait is unlocked. Besides the fact it reduces incoming damage (which therefore reduces aggro generated by healers) and makes mobs easier to manage - single target damage is much greater at low level then any AoE damage. AoE'ing mobs at low level takes longer than it does to nuke them one by one. (main exception being the generally low-hp adds in boss fights)
Last edited by whiskeybravo; 08-27-2014 at 07:04 AM.
Well you will have to learn how to tank multipl mobs with PLD. I did, took me some runs but did. Is really easy actually. Just spam Riot Blade and flash and repeat. All the time. Its boring, i know. But in my opinion, PLD is boring but better tank that WAR. Maybe im wrong.
Anyways, being boring or not,, doing what i told you is the best way of tanking mobs.
Gud Luc
If you mean the bars under the class icon then I think that's because you need to be targeting the monster to see it.
I've tanked as a gladiator twice, once on an alt and now starting on my main. Is say mark the monster to focus and use 2 flashes at the start and slowly work combos around the monsters.
If a dps is brain dead and can't figure our that 1 means kill this one first let them eat it. I had an archer in sastasha today, was in only the yukata stuff (no, not glamoured) she repeatedly refused to focuse and I told her twice, in the end I lost my nerve and let her eat the hate, remember how she was in that lvl 1 gear? Can you guess how fast she died? No I didn't remove it from her until me and the other dps finished with the other 2, the healer let her eat it too. Don't even ask me how the final boss went >>

Currently lvling pld and I def had my OP withdrawls early on. But depending on group you can tell after the first pull. What kind of DPS you have I adjust accordingl to ensure I maintained agro. Sleeper: lob, flash, kill. Aoe spammers or random mob attackers: lob, few flashes , ROH each additional mob,kill with enmity rotations on adds if needed

I agree that one should be adaptive based on the group and the skill and knowledge of the game they demonstrate from the get go. If aoeING everything is not working. Its not going to make things run any faster. Im sure ill get a witty remark. Anywho while we are on the subject of pld n war tanking. My pld is currently 47 and will be placed in tank swap scenarios soon. I was curious what rotations paladins use as an OT besides going into SO and maintaining 2nd in the enmity table. As war I use this time to keep DoT active as well going thru both storm combos.


Nah, you will do pretty much the same combo since PLD doesn't have anything else outside of riot blade. Switch to sword oath will decrease aggro enough, usually you just have to watch the first couple of attacks right after the provoke. I'll usually do 2 or 3 riot blade combos then start back with RoH, just a little bit slower placed. Also remember you can use Fracture on PLD if you want, though the duration isn't near as long as WAR's version. And the opposite for when it's your turn, have a savage blade or RoH ready to use right after provoke to give you quick separation from the other tank.
you may also throw stoneskins out to the party if you like ^^
I don't always pug, but when i do, it's with Pretty Ugly Guys



Another useful thing you might do is to use cover on a squishy healer or DPS if they are about to die or there is a big incoming hit that they can't avoid. Not going to be a very common situation but still IMO keeping both healers alive is more important than making sure you as OT stay alive.
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