Disclaimers: This is NOT a 1.18 'I don't know how to level anymore' hate thread. Also, please excuse me for a long OP.
Please read the entire OP before replying so you know what I said instead of bashing it and saying it's "just another one of those threads". If you can find another thread that has truly said the exact same thing already before this, I'll be happy to remove it.
I did an advanced search and found no other posts suggesting the same idea, though I know this has been bickered about before and I do remember Yoshi-P responding once to a thread and saying they didn't have any current plans on changing this. Which is a problem to me.
I'm kind of basing my suggestion idea off of another thread: http://forum.square-enix.com/ffxiv/t...ighlight=fifty
In this thread, the OP suggests the rebalancing of mobs and the environments and how you come across them.
My suggestion (It's a simple one) : Along with the re-balancing of the areas and their mobs, do a "flip-flop" of the EXP rates and turn them around on themselves. Make it so that level 1's are receiving rates of 200-300 per kill until they reach a certain point and the EXP balances itself out at a steady pace all the way up to 50. Also, a re-balancing of the mob difficulty in order to be worth the EXP given. I know they recently did this to a degree with new bosses, however the general difficulty of regular mobs is still sub-par and doesn't require much strategy.
My current problem is that I don't get why the SP received per kill lowers as you level up. Yes, I understand that 100 exp by X amount of mobs in Y amount of time gives Z amount of Experience Over Time. However, in every other game out there, the EXP goes up as you level as well as the EXP required. This is the reason why we level from 1-20 so fast. Even after 1.18, 1-12 only takes me about 20 minutes. If that. I'm getting 800 EXP per mob. However, for my 31 Gladiator, it's gone down to 200-400 EXP (different mobs, higher area) per kill. Considering the fact that the EXP required to level past 35 starts to get pretty pricey, it doesn't make any sense that we start receiving lower amounts of experience as we go up.
In FFXI (yes, I made a FFXI leveling reference), it went something like this (at least pre-Abyssea, maybe pre-WoTG):
Level 1: Killing rabbits or other defenseless animals for 30-35xp per kill.
Level 5: You can kill things a bit faster, 30-50xp per kill, 75-100xp if you manage to kill a T by yourself.
Level 10: You head to Valkurm Dunes, you get into a party and you start making 140-150xp per kill. Maybe 200 if you can kill an IT Goblin.
Level 20: You head to Qufim, start killing Worms for about 200 exp a pop, and since they are squishy they're definitely the best for that level. Then a couple levels later you move on to Pugils, which end up giving you about 250 EXP.
Level 25: You fight Mandys, still giving 200-250 EXP depending on how it cons to you, then gobbies, etc etc.
From there on you pretty much receive the same amount of EXP (unless you were using EXP bands which gave 400-500xp a pop) up until 70+, in which some imp/colibri parties would get close to 300xp per kill. Puks were different because they died faster, so those were a bit closer to how this game is.
Of course, there will be a need for rebalancing of the TNL's of each level in order to prevent leveling too quickly in the higher levels, but it would also take longer for people to get from 1-20, giving them the chance to learn a bit more about their class and how it works.
Benefits:
1) Players get more time from 1-20~ to learn more about their class and get used to the feel of it. I don't know about some of you, but when I'm leveling so fast and I receive another new ability, I'm not as jazzed about it as I was in other games. It doesn't feel like you worked for it. Also, for anyone thinking "but if you make 1-20 longer, it will take FOREVER!", but actually it should take about the same amount of time if you're making more EXP with rebalanced TNLs at higher levels.
2) It will obviously make more sense and be a boost in morale for higher level players. Morale? Sounds silly, I know, but it does suck being over 35+ and getting less EXP than a level 1. I want to be getting MORE than a level 1, not less. Being a high level character should be something to look forward to, not something you just "have to do". In FFXI, I WANTED to hit level 60, because I would be getting AF gear, I'd be getting faster, better EXP, and I'd be fighting tougher mobs.
3) With the re-balancing of mobs, it will feel more beneficial to take on harder mobs because you know you'll be receiving more experience from them, which I know has been brought up before.
That's about it for me. Again, sorry for the long OP but I hope you enjoyed the read. If you like the idea then please "like" my post so we can get some Dev attention, and if you don't then please offer constructive feedback as to why not. Also feel free to add any other suggestions for the current EXP rates and how they could change. If they're a good idea that people seem to like, then I'll be happy to incorporate it into my OP somehow.
And yes, I'm aware of the 50% bonus until R23.
TL;DR: Lower level players less EXP, higher level players moar XP. (or SP, whatever you'd like to call it.)