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  1. #41
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Radacci View Post
    They could have BLU as a class, and branch off into 3 different jobs with different roles. that way you can pick whatever role you want at any time, without dumping everything into 1 job.
    ACN can fill any role basically...can heal, can use tank pet, and be DD. So there's no reason they couldn't do that with BLU, also.
    Sure ACN is a bit OP at lower levels, but at end-game, not so much.
    ...or they could do just that with a single job.
    Make it a DPS job with options, like the Arcanist class (DPS that can heal, rez', and manage pets).

    If we don't get Hybrid roles for now, then DPS would definitely be its best bet.
    (1)

  2. #42
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Taruranto View Post
    Is he basically calling us stupid?
    He's merely indicating most players would not have the required skill. And that's just fact. There's a reason not everybody is parading through T9. Ramuh Ex with random PUGs having so many wipes. Etcetera.

    Many players in MMO's already struggle enough as is with rather basic classes to play with. The dance by itself is difficult to memorize for a lot, and applying class specific best decisions to it is even harder. So let stand adding in a complex class to play. Many players will end up having gotten to lvl 50, unable to carry their weight, being ignored in being taken up into groups, etc. And keep in mind that MMO players generalize as well. So not only the players who lack the skill will be left aside. Merely not knowing a summoner may be reason enough to let them pass just not to risk the chance of another bad summoner.
    (1)

  3. 08-24-2014 07:17 AM

  4. #43
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Taruranto View Post
    Is he basically calling us stupid?

    Also not surprised about Blue Mage, the system in this game is too rigid.
    I think he's probably concerned with adding any more micromanagement involving ability bars. The biggest problem with raiding right now is the UI. The more complex the class, the more time your eyes spend at the bottom of the screen looking at your action bars, which is away from the focus target or monster's health bar. Unless the player in question is a mutant that can look in two directions at once, it will cause them to miss cast bars and die. The only real solution would be to play in windowed mode so the entire UI is in view or to make announcements in the center of the screen like in the Cutter's Cry Chimera fight.

    So he is avoiding turning the action bars into a WoW style clutter fest (as much as possible).
    (5)

  5. #44
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dotsusama View Post
    For Blue Mage, think about it: the abilities you learned in FFXI made it to where you could, in theory, play just about any role in a party... but you were still a Blue Mage.

    Apply this to queuing up for duties, and I'm sure the dilemma is obvious. You would get a BLU in a party, but perhaps they don't have all the skills needed to fill a support slot. Or they only have mitigation/tanking abilities active. Or maybe they hate healing, etc.

    If you get a WHM that doesn't want to heal, you... kick them for a healer that is there to heal. Same thing for Warriors that want to DPS, but they have to queue as tanks because of the strict system.

    So they would have to adjust EVERYTHING and break the whole system currently in place, just for BLU. Given they have already delayed 2.4 for NIN, I can't imagine how long it would take for them to even get close to having BLU. But I, like others, will wait and hope for that day.
    Rift solved this problem with their hybrid classes by evaluating which skills and passives you had slotted (or unlocked on the skill tree in Rift's case) and determined your role based on that when queuing. Assuming that BLU would work similarly to XI (they unlock many monster skills but can only have a limited number slotted for use at a time) I see no reason why BLUs couldn't have access to all roles and just be forced to lock themselves into one when queuing for content based on skill selection.
    (4)

  6. #45
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MrSmiley View Post
    Even if we DID get a blue mage, it would have a handful of specific monster skills (one ever 5 levels) and a slew of generic class skills and likely wouldn't have the feel as a result.
    BLU would actually be real easy to implement within the current game. Here's how I'd do it:

    1) Instead of abilities, BLU would get something that would hold monster essences. The suggestion I made for BLU a while back was for recepticles
    2) BLU would get a total of 5 recepticles (one for each job quest), and each recepticle would hold 3 spells upon implementation
    3) Spells bound to the same recepticle would share the cooldown of the spell used. Ex: the lv50 recepticle would have Bad Breath, Final Sting and Grand Delta. If you used Bad Breath and BB had a 2 minute cooldown, the all three spells would be put on a 2-minute cooldown.

    Assuming you went with this approach, BLU would enter the game (assuming a lv50 cap) with access to 15 spells. You'd still have to prioritize spells because of the shared cooldowns. It might even lead to people making unofficial sets of spells to determine what their DPS rotation would be. Increases in the level cap may then introduce abilities that interact with blue magic in some way and/or increase the spell capacity of the recepticles. This way you have a library of spells available to you while staying within the rules for job design the devs are currently following.
    (3)
    Last edited by Duelle; 08-24-2014 at 08:21 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #46
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I am not a fan of the over structured 3 role system for this exact reason.
    (7)

  8. #47
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    Blue Mage was my fave in Xi. While SMN is lacking in what I feel makes a SMN, its likely going to continue to be my main...Until BLU is released.
    (1)
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  9. #48
    Player
    Lazearus's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    At the rate SE is boxing themselves up with self-imposed restrictions like:

    Over-simplified skills
    Telegraphed break dancing dodging fights
    OHKO mechanics (good that they're doing this less)
    Holy trinity
    No elemental resistance
    Dev dictating what debuffs can be placed on mobs and what debuffs can be removed
    Alternate methods getting hotfixed (partially due to players fault too)

    It will be hard for them to implement hybrid classes like BLU and pet-based summoner since these won't fit into their rigid structure.
    (5)

  10. #49
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Volcano View Post
    So summoner actually being a summoner would require a lot of skill so that's why they can't really do it? what's wrong with having a job sololy for skilled players?
    One word. Balance. They have been clear they want to make every class viable in the game by making their dps as close to each other as possible. By making one class significantly harder than it is to play than others (by having to control two characters instead of one), even less players would want to play summoner. Why would I want to press 20 buttons when I can press 5 for another class. Not to mention a higher skill cap would mean larger potential for bigger mistakes.

    I'm all for high risk high reward class. If they made an incredibly complex class with the potential to deal 10% more damage if played perfectly but do terribly if not played well, I would jump to that in an instant. Since they seem to be bent on homogenizing the classes, then each should take a fairly equal effort to play.
    (2)

  11. #50
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    I, too, am disappointed by the reply given during the live letter.

    Things are way too simple! Of course, new players appreciate that simplicity, but it has to become more complex in the long run.
    The way it is now, it's way too shallow.

    Should at least introduce a system unlocked at lvl 50 that bypasses all those stupid restrictions. My character is the exact same one as everyone else, same gear, same stats, same skills. (95% of it anyway)
    There is just so little manoeuvres right now with the customization we have if you don't want to weaken your character (i.e. stats have to be spent correctly, cross-class skills are limited and sometimes redundant and useless).

    The graphics are awesome, the story is cool and interesting, the character development is... shallow, empty, missing.
    This is the greatest flaw of FFXIV:ARR (even worst than the RNG fest!).

    Please devs, keep the simplicity for below lvl 50 and unlock complexity for us after level 50!! T_T
    (8)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

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